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author | rubidium <rubidium@openttd.org> | 2011-05-02 16:14:23 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-05-02 16:14:23 +0000 |
commit | 4d5dbf51707c42c24eeafdb65016b079c54adcf2 (patch) | |
tree | 0197dcc17f4a8411ecea2223f356019c902fe7b9 /src/network/network_gamelist.cpp | |
parent | e9837ff1ec1326aec622366ae29ff1aa81581daf (diff) | |
download | openttd-4d5dbf51707c42c24eeafdb65016b079c54adcf2.tar.xz |
(svn r22410) -Document: some more bits ;)
Diffstat (limited to 'src/network/network_gamelist.cpp')
-rw-r--r-- | src/network/network_gamelist.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp index 707c5c36b..4511397da 100644 --- a/src/network/network_gamelist.cpp +++ b/src/network/network_gamelist.cpp @@ -25,7 +25,9 @@ NetworkGameList *_network_game_list = NULL; +/** Mutex for handling delayed insertion/querying of servers. */ static ThreadMutex *_network_game_list_mutex = ThreadMutex::New(); +/** The games to insert when the GUI thread has time for us. */ static NetworkGameList *_network_game_delayed_insertion_list = NULL; /** @@ -72,7 +74,6 @@ static void NetworkGameListHandleDelayedInsert() * Add a new item to the linked gamelist. If the IP and Port match * return the existing item instead of adding it again * @param address the address of the to-be added item - * @param port the port the server is running on * @return a point to the newly added or already existing item */ NetworkGameList *NetworkGameListAddItem(NetworkAddress address) |