diff options
author | rubidium <rubidium@openttd.org> | 2008-12-29 10:37:53 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-12-29 10:37:53 +0000 |
commit | a25e3f8d701f89c15f3504ae0c7aa956c5810290 (patch) | |
tree | c9d555fd0bc0e6ec5fc8610f3881c20350063b00 /src/network/network_func.h | |
parent | 703831ec6dc93f96b2ac21ed6187b53c92e64919 (diff) | |
download | openttd-a25e3f8d701f89c15f3504ae0c7aa956c5810290.tar.xz |
(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
Diffstat (limited to 'src/network/network_func.h')
-rw-r--r-- | src/network/network_func.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network_func.h b/src/network/network_func.h index 32f0265a0..51249f8da 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -38,7 +38,7 @@ void NetworkPopulateCompanyStats(NetworkCompanyStats *stats); void NetworkUpdateClientInfo(ClientID client_id); bool NetworkClientConnectGame(const char *host, uint16 port); void NetworkClientSendRcon(const char *password, const char *command); -void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg); +void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data = 0); void NetworkClientSetPassword(const char *password); bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio); void NetworkPrintClients(); @@ -57,7 +57,7 @@ const char* GetClientIP(const NetworkClientInfo *ci); void NetworkServerSendRcon(ClientID client_id, ConsoleColour colour_code, const char *string); void NetworkServerSendError(ClientID client_id, NetworkErrorCode error); -void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const char *msg, ClientID from_id); +void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const char *msg, ClientID from_id, int64 data = 0); void NetworkInitChatMessage(); void CDECL NetworkAddChatMessage(uint16 color, uint8 duration, const char *message, ...); |