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authorrubidium <rubidium@openttd.org>2009-10-04 20:00:56 +0000
committerrubidium <rubidium@openttd.org>2009-10-04 20:00:56 +0000
commit5ff6053326c060c0c717a0b5745423dda92d7af9 (patch)
treecc22e4d6ce8af11fa57166e92c49e4c5ca9ba1a2 /src/network/network_func.h
parent1ee5520854db0f7097554da048c28b389326a0c6 (diff)
downloadopenttd-5ff6053326c060c0c717a0b5745423dda92d7af9.tar.xz
(svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files
Diffstat (limited to 'src/network/network_func.h')
-rw-r--r--src/network/network_func.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network_func.h b/src/network/network_func.h
index 2a3d36882..d1b9187bc 100644
--- a/src/network/network_func.h
+++ b/src/network/network_func.h
@@ -12,14 +12,14 @@
#ifndef NETWORK_FUNC_H
#define NETWORK_FUNC_H
-#ifdef ENABLE_NETWORK
-
#include "core/address.h"
#include "network_type.h"
#include "../console_type.h"
#include "../gfx_type.h"
#include "../core/smallvec_type.hpp"
+#ifdef ENABLE_NETWORK
+
extern NetworkServerGameInfo _network_game_info;
extern NetworkCompanyState *_network_company_states;