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authorrubidium <rubidium@openttd.org>2008-12-22 21:15:02 +0000
committerrubidium <rubidium@openttd.org>2008-12-22 21:15:02 +0000
commit5b7cd460e9b75838de5732a56a01ad6311356cb3 (patch)
tree6a54ea9e5c67b1b74f443bacaae9ba48deb5a787 /src/network/network_func.h
parenta68766744802ea1c895e9b09f04f966bf71581fa (diff)
downloadopenttd-5b7cd460e9b75838de5732a56a01ad6311356cb3.tar.xz
(svn r14715) -Codechange: move some network code from the main gui file into one of the the network files.
Diffstat (limited to 'src/network/network_func.h')
-rw-r--r--src/network/network_func.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/network_func.h b/src/network/network_func.h
index c4c0cd6be..9d45035b7 100644
--- a/src/network/network_func.h
+++ b/src/network/network_func.h
@@ -41,6 +41,7 @@ bool NetworkClientConnectGame(const char *host, uint16 port);
void NetworkClientSendRcon(const char *password, const char *command);
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg);
void NetworkClientSetPassword(const char *password);
+bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);
/*** Commands ran by the server ***/
void NetworkServerMonthlyLoop();