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authorPatric Stout <truebrain@openttd.org>2021-08-10 20:03:13 +0200
committerGitHub <noreply@github.com>2021-08-10 20:03:13 +0200
commit4c1ea4020d797e2ddb086cc73109eb8c51cbbbdb (patch)
treebc8b65fe81b89f8d73e3dcd27ad458fcc0f35ffd /src/network/network_func.h
parent8a083cd7f81d8223f08c30d5bcb2d9c38e7556a4 (diff)
downloadopenttd-4c1ea4020d797e2ddb086cc73109eb8c51cbbbdb.tar.xz
Change: remove the ability to control "max spectators" (#9466)
Soon we will make "join game" join the game as spectator first, so limiting the amount of spectators makes no sense anymore in that context. Not sure it ever did make sense.
Diffstat (limited to 'src/network/network_func.h')
-rw-r--r--src/network/network_func.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/network/network_func.h b/src/network/network_func.h
index c0f68f915..1708ed95b 100644
--- a/src/network/network_func.h
+++ b/src/network/network_func.h
@@ -60,7 +60,6 @@ void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const
bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);
bool NetworkCompanyIsPassworded(CompanyID company_id);
bool NetworkMaxCompaniesReached();
-bool NetworkMaxSpectatorsReached();
void NetworkPrintClients();
void NetworkHandlePauseChange(PauseMode prev_mode, PauseMode changed_mode);