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authorrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
committerrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
commitf56e630e5cb839b307f04bf52465c4db4d1ad904 (patch)
tree69fb7ae1d9bdadb9e7386cb70b0a26621ad9b57f /src/network/network_func.h
parentdba193d4a54707a19d8f3c2f42a1ac10ff544c5c (diff)
downloadopenttd-f56e630e5cb839b307f04bf52465c4db4d1ad904.tar.xz
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Diffstat (limited to 'src/network/network_func.h')
-rw-r--r--src/network/network_func.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/network/network_func.h b/src/network/network_func.h
index cd1a5aa5d..fac321506 100644
--- a/src/network/network_func.h
+++ b/src/network/network_func.h
@@ -11,7 +11,7 @@
#include "../console_type.h"
extern NetworkServerGameInfo _network_game_info;
-extern NetworkPlayerInfo _network_player_info[MAX_PLAYERS];
+extern NetworkCompanyInfo _network_company_info[MAX_COMPANIES];
extern NetworkClientInfo _network_client_info[MAX_CLIENT_INFO];
extern uint16 _network_own_client_index;
@@ -23,16 +23,16 @@ extern char *_network_host_list[10];
extern char *_network_ban_list[25];
byte NetworkSpectatorCount();
-void CheckMinPlayers();
-void NetworkUpdatePlayerName();
-bool NetworkCompanyHasPlayers(PlayerID company);
+void CheckMinActiveClients();
+void NetworkUpdateClientName();
+bool NetworkCompanyHasClients(CompanyID company);
bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
void NetworkReboot();
void NetworkDisconnect();
void NetworkGameLoop();
void NetworkUDPGameLoop();
void NetworkUDPCloseAll();
-void ParseConnectionString(const char **player, const char **port, char *connection_string);
+void ParseConnectionString(const char **company, const char **port, char *connection_string);
void NetworkStartDebugLog(const char *hostname, uint16 port);
void NetworkPopulateCompanyInfo();
@@ -45,13 +45,13 @@ void NetworkClientSetPassword();
/*** Commands ran by the server ***/
void NetworkServerMonthlyLoop();
void NetworkServerYearlyLoop();
-void NetworkServerChangeOwner(PlayerID current_player, PlayerID new_player);
+void NetworkServerChangeOwner(Owner current_owner, Owner new_owner);
void NetworkServerShowStatusToConsole();
bool NetworkServerStart();
NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index);
NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip);
-const char* GetPlayerIP(const NetworkClientInfo *ci);
+const char* GetClientIP(const NetworkClientInfo *ci);
void NetworkServerSendRcon(uint16 client_index, ConsoleColour colour_code, const char *string);
void NetworkServerSendError(uint16 client_index, NetworkErrorCode error);