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authorrubidium42 <rubidium@openttd.org>2021-05-05 19:21:12 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-05 21:01:23 +0200
commite7581fd42d9740ca68adfc2ec55edb49d51af237 (patch)
tree51c7a9c14c282e2105e3bf3d298528488eb896e4 /src/network/network_func.h
parent72bd62fd705c495d90f08adc964ff8d7f84c6cc1 (diff)
downloadopenttd-e7581fd42d9740ca68adfc2ec55edb49d51af237.tar.xz
Change: [Network] Update server's NetworkServerGameInfo only when needed
Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators.
Diffstat (limited to 'src/network/network_func.h')
-rw-r--r--src/network/network_func.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/network_func.h b/src/network/network_func.h
index 5f3e27c12..ba26e06c0 100644
--- a/src/network/network_func.h
+++ b/src/network/network_func.h
@@ -68,6 +68,7 @@ void NetworkServerDailyLoop();
void NetworkServerMonthlyLoop();
void NetworkServerYearlyLoop();
void NetworkServerSendConfigUpdate();
+void NetworkServerUpdateGameInfo();
void NetworkServerShowStatusToConsole();
bool NetworkServerStart();
void NetworkServerNewCompany(const Company *company, NetworkClientInfo *ci);