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author | rubidium42 <rubidium@openttd.org> | 2021-05-29 19:29:14 +0200 |
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committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-05-30 00:01:49 +0200 |
commit | 8b9f1147dfec4efe3451dd3e111276a1dab3bb99 (patch) | |
tree | 6fc3a64443fdc40fd5ef94b69cad60fc6f075d6b /src/network/network_func.h | |
parent | d70fb74ac669bdb64b5f594894629ec91801fd76 (diff) | |
download | openttd-8b9f1147dfec4efe3451dd3e111276a1dab3bb99.tar.xz |
Codechange: [Network] Let server changing a client name use std::string
Diffstat (limited to 'src/network/network_func.h')
-rw-r--r-- | src/network/network_func.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_func.h b/src/network/network_func.h index d30616fd0..a50166e2a 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -73,7 +73,7 @@ void NetworkServerUpdateGameInfo(); void NetworkServerShowStatusToConsole(); bool NetworkServerStart(); void NetworkServerNewCompany(const Company *company, NetworkClientInfo *ci); -bool NetworkServerChangeClientName(ClientID client_id, const char *new_name); +bool NetworkServerChangeClientName(ClientID client_id, const std::string &new_name); void NetworkServerDoMove(ClientID client_id, CompanyID company_id); |