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author | Patric Stout <truebrain@openttd.org> | 2021-04-26 15:18:10 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-04-27 20:18:53 +0200 |
commit | cb2ef1ea4b74c3d73ba86d978c001784d398bf27 (patch) | |
tree | 347ae80dcbb00bda1fe7cf3d12643ea46236db70 /src/network/network_func.h | |
parent | 8fa53f543a5929bdbb12c8776ae9577594f9eba7 (diff) | |
download | openttd-cb2ef1ea4b74c3d73ba86d978c001784d398bf27.tar.xz |
Codechange: move all NetworkGameInfo related functions to a single file
It currently was a bit scattered over the place. Part of
NetworkGameInfo is also the GRF Identifiers that goes with it.
Diffstat (limited to 'src/network/network_func.h')
-rw-r--r-- | src/network/network_func.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_func.h b/src/network/network_func.h index 66719b216..a0f163345 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -22,8 +22,8 @@ #include "../gfx_type.h" #include "../openttd.h" #include "../company_type.h" +#include "../string_type.h" -extern NetworkServerGameInfo _network_game_info; extern NetworkCompanyState *_network_company_states; extern ClientID _network_own_client_id; |