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authorrubidium42 <rubidium@openttd.org>2021-05-02 09:07:09 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-14 23:22:04 +0200
commit1de5cdeab8387b23b566142f205ac9232a6f61a3 (patch)
treebb234a1704f3ec3449e0f0b7daf4a50929b09a42 /src/network/network_func.h
parent98283116fac58053ebd282772b0311a0b417cef7 (diff)
downloadopenttd-1de5cdeab8387b23b566142f205ac9232a6f61a3.tar.xz
Codechange: [Network] Use std::string for the internal handling of company passwords
Diffstat (limited to 'src/network/network_func.h')
-rw-r--r--src/network/network_func.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_func.h b/src/network/network_func.h
index cb0ca3355..bedc9bc54 100644
--- a/src/network/network_func.h
+++ b/src/network/network_func.h
@@ -53,7 +53,7 @@ void NetworkUpdateClientInfo(ClientID client_id);
void NetworkClientsToSpectators(CompanyID cid);
bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const char *join_server_password = nullptr, const char *join_company_password = nullptr);
void NetworkClientJoinGame();
-void NetworkClientRequestMove(CompanyID company, const char *pass = "");
+void NetworkClientRequestMove(CompanyID company, const std::string &pass = "");
void NetworkClientSendRcon(const char *password, const char *command);
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data = 0);
bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);