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author | Patric Stout <truebrain@openttd.org> | 2021-02-27 10:50:41 +0100 |
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committer | Patric Stout <github@truebrain.nl> | 2021-02-28 12:27:04 +0100 |
commit | 8d199b1bbc2f7f0db98b47b709b75ff97b23e730 (patch) | |
tree | 29c578948f8d26f0a1d34e7cb4f641b5fb0c80a2 /src/network/network_content_gui.cpp | |
parent | 3677418225c069b7b6b16f3d0855a772f0e47c0a (diff) | |
download | openttd-8d199b1bbc2f7f0db98b47b709b75ff97b23e730.tar.xz |
Fix: [Network] send map to next client if current client disconnects
Also terminate creating of the savegame, as the client is gone,
there really is no need for that anymore.
Diffstat (limited to 'src/network/network_content_gui.cpp')
0 files changed, 0 insertions, 0 deletions