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author | Patric Stout <truebrain@openttd.org> | 2021-05-13 11:46:51 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-13 11:46:51 +0200 |
commit | a403653805c6fd6022868c5f381e10107e1d2b20 (patch) | |
tree | b44e4df40d65cf1fecdadab090badb73d78e0a6d /src/network/network_content.h | |
parent | 86741ad489c3ee2d519eeb071be846721b90412c (diff) | |
download | openttd-a403653805c6fd6022868c5f381e10107e1d2b20.tar.xz |
Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261)
* Codechange: [Network] split CloseSocket and CloseConnection more clearly
- CloseSocket now closes the actual OS socket.
- CloseConnection frees up the resources to just before CloseSocket.
- dtors call CloseSocket / CloseConnection where needed.
Diffstat (limited to 'src/network/network_content.h')
-rw-r--r-- | src/network/network_content.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_content.h b/src/network/network_content.h index 13b93417c..b74308a10 100644 --- a/src/network/network_content.h +++ b/src/network/network_content.h @@ -107,7 +107,7 @@ public: void Connect(); void SendReceive(); - void Close(); + NetworkRecvStatus CloseConnection(bool error = true) override; void RequestContentList(ContentType type); void RequestContentList(uint count, const ContentID *content_ids); |