summaryrefslogtreecommitdiff
path: root/src/network/network_command.cpp
diff options
context:
space:
mode:
authorrubidium <rubidium@openttd.org>2010-08-18 22:40:17 +0000
committerrubidium <rubidium@openttd.org>2010-08-18 22:40:17 +0000
commitb594990071fd6cff1c530c2fb4139c9aaaba6e08 (patch)
tree01563bf17bc91735880f25f66f91732cd5171f22 /src/network/network_command.cpp
parente8e22c99fd5cfccf6087632b46664fbd02f7900c (diff)
downloadopenttd-b594990071fd6cff1c530c2fb4139c9aaaba6e08.tar.xz
(svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server)
Diffstat (limited to 'src/network/network_command.cpp')
-rw-r--r--src/network/network_command.cpp99
1 files changed, 67 insertions, 32 deletions
diff --git a/src/network/network_command.cpp b/src/network/network_command.cpp
index 6f6cae886..1bec93c7a 100644
--- a/src/network/network_command.cpp
+++ b/src/network/network_command.cpp
@@ -55,16 +55,19 @@ static CommandCallback * const _callback_table[] = {
/**
* Append a CommandPacket at the end of the queue.
* @param p The packet to append to the queue.
+ * @note A new instance of the CommandPacket will be made.
*/
void CommandQueue::Append(CommandPacket *p)
{
- assert(p != NULL);
+ CommandPacket *add = MallocT<CommandPacket>(1);
+ *add = *p;
+ add->next = NULL;
if (this->first == NULL) {
- this->first = p;
+ this->first = add;
} else {
- this->last->next = p;
+ this->last->next = add;
}
- this->last = p;
+ this->last = add;
}
/**
@@ -96,24 +99,12 @@ void CommandQueue::Free()
}
}
-
+/** Local queue of packets waiting for handling. */
+static CommandQueue _local_wait_queue;
/** Local queue of packets waiting for execution. */
static CommandQueue _local_execution_queue;
/**
- * Add a command to the local or client socket command queue,
- * based on the socket.
- * @param cp the command packet to add
- * @param cs the socket to send to (NULL = locally)
- */
-void NetworkAddCommandQueue(CommandPacket cp, NetworkClientSocket *cs)
-{
- CommandPacket *new_cp = MallocT<CommandPacket>(1);
- *new_cp = cp;
- (cs == NULL ? _local_execution_queue : cs->outgoing_queue).Append(new_cp);
-}
-
-/**
* Prepare a DoCommand to be send over the network
* @param tile The tile to perform a command on (see #CommandProc)
* @param p1 Additional data for the command (see #CommandProc)
@@ -129,7 +120,6 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
CommandPacket c;
c.company = company;
- c.next = NULL;
c.tile = tile;
c.p1 = p1;
c.p2 = p2;
@@ -148,15 +138,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
c.frame = _frame_counter_max + 1;
c.my_cmd = true;
- NetworkAddCommandQueue(c);
-
- /* Only the local client (in this case, the server) gets the callback */
- c.callback = 0;
- /* And we queue it for delivery to the clients */
- NetworkClientSocket *cs;
- FOR_ALL_CLIENT_SOCKETS(cs) {
- if (cs->status > STATUS_MAP_WAIT) NetworkAddCommandQueue(c, cs);
- }
+ _local_wait_queue.Append(&c);
return;
}
@@ -180,8 +162,7 @@ void NetworkSyncCommandQueue(NetworkClientSocket *cs)
for (CommandPacket *p = _local_execution_queue.Peek(); p != NULL; p = p->next) {
CommandPacket c = *p;
c.callback = 0;
- c.next = NULL;
- NetworkAddCommandQueue(c, cs);
+ cs->outgoing_queue.Append(&c);
}
}
@@ -192,8 +173,10 @@ void NetworkExecuteLocalCommandQueue()
{
assert(IsLocalCompany());
+ CommandQueue &queue = (_network_server ? _local_execution_queue : NetworkClientSocket::Get(0)->incoming_queue);
+
CommandPacket *cp;
- while ((cp = _local_execution_queue.Peek()) != NULL) {
+ while ((cp = queue.Peek()) != NULL) {
/* The queue is always in order, which means
* that the first element will be executed first. */
if (_frame_counter < cp->frame) break;
@@ -209,7 +192,7 @@ void NetworkExecuteLocalCommandQueue()
cp->cmd |= CMD_NETWORK_COMMAND;
DoCommandP(cp, cp->my_cmd);
- _local_execution_queue.Pop();
+ queue.Pop();
free(cp);
}
@@ -226,6 +209,58 @@ void NetworkFreeLocalCommandQueue()
}
/**
+ * "Send" a particular CommandPacket to all clients.
+ * @param cp The command that has to be distributed.
+ * @param owner The client that owns the command,
+ */
+static void DistributeCommandPacket(CommandPacket cp, const NetworkClientSocket *owner)
+{
+ CommandCallback *callback = cp.callback;
+ cp.frame = _frame_counter_max + 1;
+
+ NetworkClientSocket *cs;
+ FOR_ALL_CLIENT_SOCKETS(cs) {
+ if (cs->status >= STATUS_MAP) {
+ /* Callbacks are only send back to the client who sent them in the
+ * first place. This filters that out. */
+ cp.callback = (cs != owner) ? NULL : callback;
+ cp.my_cmd = (cs == owner);
+ cs->outgoing_queue.Append(&cp);
+ }
+ }
+
+ cp.callback = (cs != owner) ? NULL : callback;
+ cp.my_cmd = (cs == owner);
+ _local_execution_queue.Append(&cp);
+}
+
+/**
+ * "Send" a particular CommandQueue to all clients.
+ * @param queue The queue of commands that has to be distributed.
+ * @param owner The client that owns the commands,
+ */
+static void DistributeQueue(CommandQueue *queue, const NetworkClientSocket *owner)
+{
+ CommandPacket *cp;
+ while ((cp = queue->Pop()) != NULL) {
+ DistributeCommandPacket(*cp, owner);
+ free(cp);
+ }
+}
+
+void NetworkDistributeCommands()
+{
+ /* First send the server's commands. */
+ DistributeQueue(&_local_wait_queue, NULL);
+
+ /* Then send the queues of the others. */
+ NetworkClientSocket *cs;
+ FOR_ALL_CLIENT_SOCKETS(cs) {
+ DistributeQueue(&cs->incoming_queue, cs);
+ }
+}
+
+/**
* Receives a command from the network.
* @param p the packet to read from.
* @param cp the struct to write the data to.