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author | rubidium <rubidium@openttd.org> | 2010-11-26 22:25:02 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-11-26 22:25:02 +0000 |
commit | 67f74559fc886f6d5afdd3cdd1475fad46d2b4f9 (patch) | |
tree | d7359217a2bf80cd45094f500fe647b4f6ef18d7 /src/network/network_client.h | |
parent | c9a186c9fffdb885209f5ecde79565d8fc05dbe7 (diff) | |
download | openttd-67f74559fc886f6d5afdd3cdd1475fad46d2b4f9.tar.xz |
(svn r21334) -Fix [FS#4271]: make (more) sure that the savegame and transferred file are the same file and not different ones
Diffstat (limited to 'src/network/network_client.h')
-rw-r--r-- | src/network/network_client.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/network/network_client.h b/src/network/network_client.h index 597aec193..bfe4c7613 100644 --- a/src/network/network_client.h +++ b/src/network/network_client.h @@ -19,7 +19,8 @@ /** Class for handling the client side of the game connection. */ class ClientNetworkGameSocketHandler : public ZeroedMemoryAllocator, public NetworkGameSocketHandler { private: - FILE *download_file; ///< Handle used for downloading the savegame. + FILE *download_file; ///< Handle used for downloading the savegame. + char *download_filename; ///< File name of the downloading savegame, so we open the right one. /** Status of the connection with the server. */ enum ServerStatus { |