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author | rubidium <rubidium@openttd.org> | 2011-05-01 11:30:03 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-05-01 11:30:03 +0000 |
commit | 2e572b98deba13708c3ea5c4c0d417b742e424ae (patch) | |
tree | 9449c9af8005428b6b8aa8122ca2a257f5a4f59d /src/network/network_client.h | |
parent | d4737e07241d6b001f40f81de463ffa66a0eac76 (diff) | |
download | openttd-2e572b98deba13708c3ea5c4c0d417b742e424ae.tar.xz |
(svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation
Diffstat (limited to 'src/network/network_client.h')
-rw-r--r-- | src/network/network_client.h | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/src/network/network_client.h b/src/network/network_client.h index c1ded6035..8f4cc603b 100644 --- a/src/network/network_client.h +++ b/src/network/network_client.h @@ -44,33 +44,33 @@ protected: friend void NetworkClose(bool close_admins); static ClientNetworkGameSocketHandler *my_client; - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_FULL); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_BANNED); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_ERROR); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_NEED_GAME_PASSWORD); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_WELCOME); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_WAIT); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP_BEGIN); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP_SIZE); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP_DATA); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP_DONE); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_JOIN); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_FRAME); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_SYNC); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_COMMAND); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CHAT); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_QUIT); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_RCON); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MOVE); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE); - DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CONFIG_UPDATE); + virtual NetworkRecvStatus Receive_SERVER_FULL(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_BANNED(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_ERROR(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_WELCOME(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_WAIT(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_MAP_BEGIN(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_MAP_SIZE(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_MAP_DATA(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_MAP_DONE(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_JOIN(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_FRAME(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_SYNC(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_COMMAND(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_CHAT(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_QUIT(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_ERROR_QUIT(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_SHUTDOWN(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_NEWGAME(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_RCON(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_CHECK_NEWGRFS(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_MOVE(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE(Packet *p); + virtual NetworkRecvStatus Receive_SERVER_CONFIG_UPDATE(Packet *p); static NetworkRecvStatus SendNewGRFsOk(); static NetworkRecvStatus SendGetMap(); |