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authorrubidium <rubidium@openttd.org>2011-05-01 11:30:03 +0000
committerrubidium <rubidium@openttd.org>2011-05-01 11:30:03 +0000
commit2e572b98deba13708c3ea5c4c0d417b742e424ae (patch)
tree9449c9af8005428b6b8aa8122ca2a257f5a4f59d /src/network/network_client.h
parentd4737e07241d6b001f40f81de463ffa66a0eac76 (diff)
downloadopenttd-2e572b98deba13708c3ea5c4c0d417b742e424ae.tar.xz
(svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation
Diffstat (limited to 'src/network/network_client.h')
-rw-r--r--src/network/network_client.h54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/network/network_client.h b/src/network/network_client.h
index c1ded6035..8f4cc603b 100644
--- a/src/network/network_client.h
+++ b/src/network/network_client.h
@@ -44,33 +44,33 @@ protected:
friend void NetworkClose(bool close_admins);
static ClientNetworkGameSocketHandler *my_client;
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_FULL);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_BANNED);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_ERROR);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_NEED_GAME_PASSWORD);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_WELCOME);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_WAIT);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP_BEGIN);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP_SIZE);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP_DATA);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MAP_DONE);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_JOIN);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_FRAME);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_SYNC);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_COMMAND);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CHAT);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_QUIT);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_RCON);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_MOVE);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE);
- DECLARE_GAME_RECEIVE_COMMAND(PACKET_SERVER_CONFIG_UPDATE);
+ virtual NetworkRecvStatus Receive_SERVER_FULL(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_BANNED(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_ERROR(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_WELCOME(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_WAIT(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_MAP_BEGIN(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_MAP_SIZE(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_MAP_DATA(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_MAP_DONE(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_JOIN(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_FRAME(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_SYNC(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_COMMAND(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_CHAT(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_QUIT(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_ERROR_QUIT(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_SHUTDOWN(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_NEWGAME(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_RCON(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_CHECK_NEWGRFS(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_MOVE(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE(Packet *p);
+ virtual NetworkRecvStatus Receive_SERVER_CONFIG_UPDATE(Packet *p);
static NetworkRecvStatus SendNewGRFsOk();
static NetworkRecvStatus SendGetMap();