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authorrubidium <rubidium@openttd.org>2010-10-15 19:33:08 +0000
committerrubidium <rubidium@openttd.org>2010-10-15 19:33:08 +0000
commitf555e6d72ed960a9311b8a38321ffb3d799ecc18 (patch)
tree4fc4fa0b87d9bde361b2945f308fd0246c51ecf1 /src/network/network_client.h
parent780f120c3275a78b33271596fb8daaa45dd41c7c (diff)
downloadopenttd-f555e6d72ed960a9311b8a38321ffb3d799ecc18.tar.xz
(svn r20933) -Codechange: move some more client related methods and such to network_client.cpp
Diffstat (limited to 'src/network/network_client.h')
-rw-r--r--src/network/network_client.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/network/network_client.h b/src/network/network_client.h
index 5b00aba0f..d8884e037 100644
--- a/src/network/network_client.h
+++ b/src/network/network_client.h
@@ -54,6 +54,7 @@ public:
~ClientNetworkGameSocketHandler();
NetworkRecvStatus CloseConnection(NetworkRecvStatus status);
+ void ClientError(NetworkRecvStatus res);
static NetworkRecvStatus SendCompanyInformationQuery();
@@ -71,6 +72,10 @@ public:
static NetworkRecvStatus SendSetName(const char *name);
static NetworkRecvStatus SendRCon(const char *password, const char *command);
static NetworkRecvStatus SendMove(CompanyID company, const char *password);
+
+ static void Send();
+ static bool Receive();
+ static bool GameLoop();
};
typedef ClientNetworkGameSocketHandler MyClient;