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authorrubidium <rubidium@openttd.org>2011-05-04 20:24:23 +0000
committerrubidium <rubidium@openttd.org>2011-05-04 20:24:23 +0000
commit944a5cb7aafc4d8347c14154e24c05aa00b430c5 (patch)
tree680f66bd19db54a43ba69772c8627bfaf196ea4e /src/network/network_client.h
parent14081d91c911d3870e7227770748c10a127bcf5b (diff)
downloadopenttd-944a5cb7aafc4d8347c14154e24c05aa00b430c5.tar.xz
(svn r22423) -Document: some network stuff
Diffstat (limited to 'src/network/network_client.h')
-rw-r--r--src/network/network_client.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/network/network_client.h b/src/network/network_client.h
index 8f4cc603b..238afaf90 100644
--- a/src/network/network_client.h
+++ b/src/network/network_client.h
@@ -42,7 +42,7 @@ private:
protected:
friend void NetworkExecuteLocalCommandQueue();
friend void NetworkClose(bool close_admins);
- static ClientNetworkGameSocketHandler *my_client;
+ static ClientNetworkGameSocketHandler *my_client; ///< This is us!
virtual NetworkRecvStatus Receive_SERVER_FULL(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_BANNED(Packet *p);
@@ -107,6 +107,7 @@ public:
static bool GameLoop();
};
+/** Helper to make the code look somewhat nicer. */
typedef ClientNetworkGameSocketHandler MyClient;
void NetworkClient_Connected();