diff options
author | peter1138 <peter1138@openttd.org> | 2019-03-24 16:24:06 +0000 |
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committer | Charles Pigott <charlespigott@googlemail.com> | 2019-03-24 17:38:42 +0000 |
commit | 07de9d6c3f48b6a3b92e11d553aca145546c62ef (patch) | |
tree | fab2b0d98265ea5f0ca535ce3be68c57bf4c32ee /src/network/network_client.h | |
parent | b1fb3f4fb8c389d36ba670558a169578f7d142e2 (diff) | |
download | openttd-07de9d6c3f48b6a3b92e11d553aca145546c62ef.tar.xz |
Codechange: Use override keyword in networking classes.
Diffstat (limited to 'src/network/network_client.h')
-rw-r--r-- | src/network/network_client.h | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/network/network_client.h b/src/network/network_client.h index 5e9988d9a..d0a9d07b1 100644 --- a/src/network/network_client.h +++ b/src/network/network_client.h @@ -42,33 +42,33 @@ protected: friend void NetworkClose(bool close_admins); static ClientNetworkGameSocketHandler *my_client; ///< This is us! - virtual NetworkRecvStatus Receive_SERVER_FULL(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_BANNED(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_ERROR(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_WELCOME(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_WAIT(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_MAP_BEGIN(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_MAP_SIZE(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_MAP_DATA(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_MAP_DONE(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_JOIN(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_FRAME(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_SYNC(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_COMMAND(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_CHAT(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_QUIT(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_ERROR_QUIT(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_SHUTDOWN(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_NEWGAME(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_RCON(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_CHECK_NEWGRFS(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_MOVE(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE(Packet *p); - virtual NetworkRecvStatus Receive_SERVER_CONFIG_UPDATE(Packet *p); + NetworkRecvStatus Receive_SERVER_FULL(Packet *p) override; + NetworkRecvStatus Receive_SERVER_BANNED(Packet *p) override; + NetworkRecvStatus Receive_SERVER_ERROR(Packet *p) override; + NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet *p) override; + NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p) override; + NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet *p) override; + NetworkRecvStatus Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p) override; + NetworkRecvStatus Receive_SERVER_WELCOME(Packet *p) override; + NetworkRecvStatus Receive_SERVER_WAIT(Packet *p) override; + NetworkRecvStatus Receive_SERVER_MAP_BEGIN(Packet *p) override; + NetworkRecvStatus Receive_SERVER_MAP_SIZE(Packet *p) override; + NetworkRecvStatus Receive_SERVER_MAP_DATA(Packet *p) override; + NetworkRecvStatus Receive_SERVER_MAP_DONE(Packet *p) override; + NetworkRecvStatus Receive_SERVER_JOIN(Packet *p) override; + NetworkRecvStatus Receive_SERVER_FRAME(Packet *p) override; + NetworkRecvStatus Receive_SERVER_SYNC(Packet *p) override; + NetworkRecvStatus Receive_SERVER_COMMAND(Packet *p) override; + NetworkRecvStatus Receive_SERVER_CHAT(Packet *p) override; + NetworkRecvStatus Receive_SERVER_QUIT(Packet *p) override; + NetworkRecvStatus Receive_SERVER_ERROR_QUIT(Packet *p) override; + NetworkRecvStatus Receive_SERVER_SHUTDOWN(Packet *p) override; + NetworkRecvStatus Receive_SERVER_NEWGAME(Packet *p) override; + NetworkRecvStatus Receive_SERVER_RCON(Packet *p) override; + NetworkRecvStatus Receive_SERVER_CHECK_NEWGRFS(Packet *p) override; + NetworkRecvStatus Receive_SERVER_MOVE(Packet *p) override; + NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE(Packet *p) override; + NetworkRecvStatus Receive_SERVER_CONFIG_UPDATE(Packet *p) override; static NetworkRecvStatus SendNewGRFsOk(); static NetworkRecvStatus SendGetMap(); @@ -78,7 +78,7 @@ public: ClientNetworkGameSocketHandler(SOCKET s); ~ClientNetworkGameSocketHandler(); - NetworkRecvStatus CloseConnection(NetworkRecvStatus status); + NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override; void ClientError(NetworkRecvStatus res); static NetworkRecvStatus SendCompanyInformationQuery(); |