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author | rubidium <rubidium@openttd.org> | 2010-10-15 13:22:00 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-10-15 13:22:00 +0000 |
commit | 8eb07d097e2ab53f0b41a6b7af541c4937732e0b (patch) | |
tree | 6722210c26413da2881daeff5f1a8d387814c450 /src/network/network_client.h | |
parent | 951b725b8c001003b38f0b009b6d6df55cb6ec02 (diff) | |
download | openttd-8eb07d097e2ab53f0b41a6b7af541c4937732e0b.tar.xz |
(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side
Diffstat (limited to 'src/network/network_client.h')
-rw-r--r-- | src/network/network_client.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/network/network_client.h b/src/network/network_client.h index 88a02f036..e7fd0057f 100644 --- a/src/network/network_client.h +++ b/src/network/network_client.h @@ -16,6 +16,12 @@ #include "network_internal.h" +/** Class for handling the client side of the game connection. */ +class ClientNetworkGameSocketHandler : public NetworkGameSocketHandler { +public: + ClientNetworkGameSocketHandler(SOCKET s); +}; + DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GAME_INFO); DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO); DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp); |