diff options
author | Patric Stout <truebrain@openttd.org> | 2021-04-26 20:04:02 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-04-27 20:18:53 +0200 |
commit | 31f1db2d3ab1614f00a08a7f44b518a04aeadd3e (patch) | |
tree | 474f59901b61f9b918ba265c68589613ee3d10c0 /src/network/network_client.h | |
parent | b57d845e55f733514d235e24f64b09a8744f3abc (diff) | |
download | openttd-31f1db2d3ab1614f00a08a7f44b518a04aeadd3e.tar.xz |
Change: no longer use UDP when entering the lobby of a server
The lobby of a server requested some parts via UDP and some via
TCP. This is strictly seen fine, but for future extensions it
is a lot easier if just one protocol is used.
Diffstat (limited to 'src/network/network_client.h')
-rw-r--r-- | src/network/network_client.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/network/network_client.h b/src/network/network_client.h index d1ffe1c1d..66cdb8ba5 100644 --- a/src/network/network_client.h +++ b/src/network/network_client.h @@ -43,6 +43,7 @@ protected: NetworkRecvStatus Receive_SERVER_FULL(Packet *p) override; NetworkRecvStatus Receive_SERVER_BANNED(Packet *p) override; NetworkRecvStatus Receive_SERVER_ERROR(Packet *p) override; + NetworkRecvStatus Receive_SERVER_GAME_INFO(Packet *p) override; NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet *p) override; NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p) override; NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet *p) override; @@ -79,7 +80,7 @@ public: NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override; void ClientError(NetworkRecvStatus res); - static NetworkRecvStatus SendCompanyInformationQuery(); + static NetworkRecvStatus SendInformationQuery(); static NetworkRecvStatus SendJoin(); static NetworkRecvStatus SendCommand(const CommandPacket *cp); |