summaryrefslogtreecommitdiff
path: root/src/network/network_client.h
diff options
context:
space:
mode:
authorPatric Stout <truebrain@openttd.org>2021-04-26 20:04:02 +0200
committerPatric Stout <github@truebrain.nl>2021-04-27 20:18:53 +0200
commit31f1db2d3ab1614f00a08a7f44b518a04aeadd3e (patch)
tree474f59901b61f9b918ba265c68589613ee3d10c0 /src/network/network_client.h
parentb57d845e55f733514d235e24f64b09a8744f3abc (diff)
downloadopenttd-31f1db2d3ab1614f00a08a7f44b518a04aeadd3e.tar.xz
Change: no longer use UDP when entering the lobby of a server
The lobby of a server requested some parts via UDP and some via TCP. This is strictly seen fine, but for future extensions it is a lot easier if just one protocol is used.
Diffstat (limited to 'src/network/network_client.h')
-rw-r--r--src/network/network_client.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/network/network_client.h b/src/network/network_client.h
index d1ffe1c1d..66cdb8ba5 100644
--- a/src/network/network_client.h
+++ b/src/network/network_client.h
@@ -43,6 +43,7 @@ protected:
NetworkRecvStatus Receive_SERVER_FULL(Packet *p) override;
NetworkRecvStatus Receive_SERVER_BANNED(Packet *p) override;
NetworkRecvStatus Receive_SERVER_ERROR(Packet *p) override;
+ NetworkRecvStatus Receive_SERVER_GAME_INFO(Packet *p) override;
NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet *p) override;
NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p) override;
NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet *p) override;
@@ -79,7 +80,7 @@ public:
NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override;
void ClientError(NetworkRecvStatus res);
- static NetworkRecvStatus SendCompanyInformationQuery();
+ static NetworkRecvStatus SendInformationQuery();
static NetworkRecvStatus SendJoin();
static NetworkRecvStatus SendCommand(const CommandPacket *cp);