diff options
author | rubidium <rubidium@openttd.org> | 2010-11-30 14:18:20 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2010-11-30 14:18:20 +0000 |
commit | 31c8ab0ed895b8a67a0d6720f92b7a0e77956454 (patch) | |
tree | 1a089c1e156791a4cd5eeb18c380ef34e692a8ab /src/network/network_client.h | |
parent | 21cf75951c77e2d73ba2a564e2b7110c5c058747 (diff) | |
download | openttd-31c8ab0ed895b8a67a0d6720f92b7a0e77956454.tar.xz |
(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames
Diffstat (limited to 'src/network/network_client.h')
-rw-r--r-- | src/network/network_client.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/network_client.h b/src/network/network_client.h index bfe4c7613..cccec668d 100644 --- a/src/network/network_client.h +++ b/src/network/network_client.h @@ -21,6 +21,7 @@ class ClientNetworkGameSocketHandler : public ZeroedMemoryAllocator, public Netw private: FILE *download_file; ///< Handle used for downloading the savegame. char *download_filename; ///< File name of the downloading savegame, so we open the right one. + byte token; ///< The token we need to send back to the server to prove we're the right client. /** Status of the connection with the server. */ enum ServerStatus { |