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authorrubidium <rubidium@openttd.org>2010-11-30 14:18:20 +0000
committerrubidium <rubidium@openttd.org>2010-11-30 14:18:20 +0000
commit31c8ab0ed895b8a67a0d6720f92b7a0e77956454 (patch)
tree1a089c1e156791a4cd5eeb18c380ef34e692a8ab /src/network/network_client.h
parent21cf75951c77e2d73ba2a564e2b7110c5c058747 (diff)
downloadopenttd-31c8ab0ed895b8a67a0d6720f92b7a0e77956454.tar.xz
(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames
Diffstat (limited to 'src/network/network_client.h')
-rw-r--r--src/network/network_client.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/network_client.h b/src/network/network_client.h
index bfe4c7613..cccec668d 100644
--- a/src/network/network_client.h
+++ b/src/network/network_client.h
@@ -21,6 +21,7 @@ class ClientNetworkGameSocketHandler : public ZeroedMemoryAllocator, public Netw
private:
FILE *download_file; ///< Handle used for downloading the savegame.
char *download_filename; ///< File name of the downloading savegame, so we open the right one.
+ byte token; ///< The token we need to send back to the server to prove we're the right client.
/** Status of the connection with the server. */
enum ServerStatus {