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authorrubidium <rubidium@openttd.org>2010-10-15 13:47:37 +0000
committerrubidium <rubidium@openttd.org>2010-10-15 13:47:37 +0000
commit0ca7e4e82e3657b6e935bc618403192b82b5dcc0 (patch)
treea373b6dd186d9b726d891855dd57301c0194661b /src/network/network_client.cpp
parent8eb07d097e2ab53f0b41a6b7af541c4937732e0b (diff)
downloadopenttd-0ca7e4e82e3657b6e935bc618403192b82b5dcc0.tar.xz
(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r--src/network/network_client.cpp141
1 files changed, 33 insertions, 108 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index c9d5791dd..0752e08fb 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -392,7 +392,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_MOVE)(CompanyID company, const char
extern bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir);
extern StringID _switch_mode_errorstr;
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FULL)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_FULL)
{
/* We try to join a server which is full */
_switch_mode_errorstr = STR_NETWORK_ERROR_SERVER_FULL;
@@ -401,7 +401,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FULL)
return NETWORK_RECV_STATUS_SERVER_FULL;
}
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_BANNED)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_BANNED)
{
/* We try to join a server where we are banned */
_switch_mode_errorstr = STR_NETWORK_ERROR_SERVER_BANNED;
@@ -410,11 +410,11 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_BANNED)
return NETWORK_RECV_STATUS_SERVER_BANNED;
}
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_COMPANY_INFO)
{
byte company_info_version = p->Recv_uint8();
- if (!MY_CLIENT->HasClientQuit() && company_info_version == NETWORK_COMPANY_INFO_VERSION) {
+ if (!this->HasClientQuit() && company_info_version == NETWORK_COMPANY_INFO_VERSION) {
/* We have received all data... (there are no more packets coming) */
if (!p->Recv_bool()) return NETWORK_RECV_STATUS_CLOSE_QUERY;
@@ -452,7 +452,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
/* This packet contains info about the client (playas and name)
* as client we save this in NetworkClientInfo, linked via 'client_id'
* which is always an unique number on a server. */
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_CLIENT_INFO)
{
NetworkClientInfo *ci;
ClientID client_id = (ClientID)p->Recv_uint32();
@@ -461,7 +461,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
p->Recv_string(name, sizeof(name));
- if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
+ if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
ci = NetworkFindClientInfoFromClientID(client_id);
if (ci != NULL) {
@@ -488,7 +488,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
/* We don't have this client_id yet, find an empty client_id, and put the data there */
ci = new NetworkClientInfo(client_id);
ci->client_playas = playas;
- if (client_id == _network_own_client_id) MY_CLIENT->SetInfo(ci);
+ if (client_id == _network_own_client_id) this->SetInfo(ci);
strecpy(ci->client_name, name, lastof(ci->client_name));
@@ -497,7 +497,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_ERROR)
{
NetworkErrorCode error = (NetworkErrorCode)p->Recv_uint8();
@@ -535,7 +535,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
return NETWORK_RECV_STATUS_SERVER_ERROR;
}
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_CHECK_NEWGRFS)
{
uint grf_count = p->Recv_uint8();
NetworkRecvStatus ret = NETWORK_RECV_STATUS_OKAY;
@@ -543,7 +543,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS)
/* Check all GRFs */
for (; grf_count > 0; grf_count--) {
GRFIdentifier c;
- MY_CLIENT->Recv_GRFIdentifier(p, &c);
+ this->Recv_GRFIdentifier(p, &c);
/* Check whether we know this GRF */
const GRFConfig *f = FindGRFConfig(c.grfid, c.md5sum);
@@ -566,7 +566,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS)
return ret;
}
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_GAME_PASSWORD)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_NEED_GAME_PASSWORD)
{
const char *password = _network_join_server_password;
if (!StrEmpty(password)) {
@@ -578,11 +578,11 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_GAME_PASSWORD)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_NEED_COMPANY_PASSWORD)
{
_password_game_seed = p->Recv_uint32();
p->Recv_string(_password_server_id, sizeof(_password_server_id));
- if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
+ if (this->HasClientQuit()) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
const char *password = _network_join_company_password;
if (!StrEmpty(password)) {
@@ -594,7 +594,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_WELCOME)
{
_network_own_client_id = (ClientID)p->Recv_uint32();
@@ -606,7 +606,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
return SEND_COMMAND(PACKET_CLIENT_GETMAP)();
}
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WAIT)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_WAIT)
{
_network_join_status = NETWORK_JOIN_STATUS_WAITING;
_network_join_waiting = p->Recv_uint8();
@@ -619,7 +619,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WAIT)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP)
{
static FILE *file_pointer;
@@ -627,7 +627,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
maptype = p->Recv_uint8();
- if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
+ if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
/* First packet, init some stuff */
if (maptype == MAP_PACKET_START) {
@@ -647,7 +647,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
* do a division by zero. When the connection is lost, we just return
* that. If kbytes_total is 0, the packet must be malformed as a
* savegame less than 1 kilobyte is practically impossible. */
- if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
+ if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
if (_network_join_bytes_total == 0) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
_network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
@@ -708,7 +708,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_FRAME)
{
_frame_counter_server = p->Recv_uint32();
_frame_counter_max = p->Recv_uint32();
@@ -736,7 +736,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SYNC)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_SYNC)
{
_sync_frame = p->Recv_uint32();
_sync_seed_1 = p->Recv_uint32();
@@ -747,10 +747,10 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SYNC)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_COMMAND)
{
CommandPacket cp;
- const char *err = MY_CLIENT->Recv_Command(p, &cp);
+ const char *err = this->Recv_Command(p, &cp);
cp.frame = p->Recv_uint32();
cp.my_cmd = p->Recv_bool();
@@ -759,12 +759,12 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
return NETWORK_RECV_STATUS_MALFORMED_PACKET;
}
- MY_CLIENT->incoming_queue.Append(&cp);
+ this->incoming_queue.Append(&cp);
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_CHAT)
{
char name[NETWORK_NAME_LENGTH], msg[NETWORK_CHAT_LENGTH];
const NetworkClientInfo *ci = NULL, *ci_to;
@@ -814,7 +814,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_ERROR_QUIT)
{
ClientID client_id = (ClientID)p->Recv_uint32();
@@ -829,7 +829,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_QUIT)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_QUIT)
{
NetworkClientInfo *ci;
@@ -849,7 +849,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_QUIT)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_JOIN)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_JOIN)
{
ClientID client_id = (ClientID)p->Recv_uint32();
@@ -863,14 +863,14 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_JOIN)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_SHUTDOWN)
{
_switch_mode_errorstr = STR_NETWORK_MESSAGE_SERVER_SHUTDOWN;
return NETWORK_RECV_STATUS_SERVER_ERROR;
}
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_NEWGAME)
{
/* To trottle the reconnects a bit, every clients waits
* his _local_company value before reconnecting
@@ -882,7 +882,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME)
return NETWORK_RECV_STATUS_SERVER_ERROR;
}
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_RCON)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_RCON)
{
char rcon_out[NETWORK_RCONCOMMAND_LENGTH];
@@ -894,7 +894,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_RCON)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MOVE)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MOVE)
{
/* Nothing more in this packet... */
ClientID client_id = (ClientID)p->Recv_uint32();
@@ -920,7 +920,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MOVE)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CONFIG_UPDATE)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_CONFIG_UPDATE)
{
_network_server_max_companies = p->Recv_uint8();
_network_server_max_spectators = p->Recv_uint8();
@@ -928,7 +928,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CONFIG_UPDATE)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE)
+DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_COMPANY_UPDATE)
{
_network_company_passworded = p->Recv_uint16();
SetWindowClassesDirty(WC_COMPANY);
@@ -936,60 +936,6 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE)
return NETWORK_RECV_STATUS_OKAY;
}
-
-/* The layout for the receive-functions by the client */
-typedef NetworkRecvStatus NetworkClientPacket(Packet *p);
-
-/* This array matches PacketType. At an incoming
- * packet it is matches against this array
- * and that way the right function to handle that
- * packet is found. */
-static NetworkClientPacket * const _network_client_packet[] = {
- RECEIVE_COMMAND(PACKET_SERVER_FULL),
- RECEIVE_COMMAND(PACKET_SERVER_BANNED),
- NULL, // PACKET_CLIENT_JOIN,
- RECEIVE_COMMAND(PACKET_SERVER_ERROR),
- NULL, // PACKET_CLIENT_COMPANY_INFO,
- RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO),
- RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO),
- RECEIVE_COMMAND(PACKET_SERVER_NEED_GAME_PASSWORD),
- RECEIVE_COMMAND(PACKET_SERVER_NEED_COMPANY_PASSWORD),
- NULL, // PACKET_CLIENT_GAME_PASSWORD,
- NULL, // PACKET_CLIENT_COMPANY_PASSWORD,
- RECEIVE_COMMAND(PACKET_SERVER_WELCOME),
- NULL, // PACKET_CLIENT_GETMAP,
- RECEIVE_COMMAND(PACKET_SERVER_WAIT),
- RECEIVE_COMMAND(PACKET_SERVER_MAP),
- NULL, // PACKET_CLIENT_MAP_OK,
- RECEIVE_COMMAND(PACKET_SERVER_JOIN),
- RECEIVE_COMMAND(PACKET_SERVER_FRAME),
- RECEIVE_COMMAND(PACKET_SERVER_SYNC),
- NULL, // PACKET_CLIENT_ACK,
- NULL, // PACKET_CLIENT_COMMAND,
- RECEIVE_COMMAND(PACKET_SERVER_COMMAND),
- NULL, // PACKET_CLIENT_CHAT,
- RECEIVE_COMMAND(PACKET_SERVER_CHAT),
- NULL, // PACKET_CLIENT_SET_PASSWORD,
- NULL, // PACKET_CLIENT_SET_NAME,
- NULL, // PACKET_CLIENT_QUIT,
- NULL, // PACKET_CLIENT_ERROR,
- RECEIVE_COMMAND(PACKET_SERVER_QUIT),
- RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT),
- RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN),
- RECEIVE_COMMAND(PACKET_SERVER_NEWGAME),
- RECEIVE_COMMAND(PACKET_SERVER_RCON),
- NULL, // PACKET_CLIENT_RCON,
- RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS),
- NULL, // PACKET_CLIENT_NEWGRFS_CHECKED,
- RECEIVE_COMMAND(PACKET_SERVER_MOVE),
- NULL, // PACKET_CLIENT_MOVE
- RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE),
- RECEIVE_COMMAND(PACKET_SERVER_CONFIG_UPDATE),
-};
-
-/* If this fails, check the array above with network_data.h */
-assert_compile(lengthof(_network_client_packet) == PACKET_END);
-
/* Is called after a client is connected to the server */
void NetworkClient_Connected()
{
@@ -1001,27 +947,6 @@ void NetworkClient_Connected()
SEND_COMMAND(PACKET_CLIENT_JOIN)();
}
-/* Reads the packets from the socket-stream, if available */
-NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientSocket *cs)
-{
- Packet *p;
- NetworkRecvStatus res = NETWORK_RECV_STATUS_OKAY;
-
- while (res == NETWORK_RECV_STATUS_OKAY && (p = cs->Recv_Packet()) != NULL) {
- byte type = p->Recv_uint8();
- if (type < PACKET_END && _network_client_packet[type] != NULL && !MY_CLIENT->HasClientQuit()) {
- res = _network_client_packet[type](p);
- } else {
- res = NETWORK_RECV_STATUS_MALFORMED_PACKET;
- DEBUG(net, 0, "[client] received invalid packet type %d", type);
- }
-
- delete p;
- }
-
- return res;
-}
-
void NetworkClientSendRcon(const char *password, const char *command)
{
SEND_COMMAND(PACKET_CLIENT_RCON)(password, command);