diff options
author | rubidium <rubidium@openttd.org> | 2011-05-01 11:30:03 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-05-01 11:30:03 +0000 |
commit | 2e572b98deba13708c3ea5c4c0d417b742e424ae (patch) | |
tree | 9449c9af8005428b6b8aa8122ca2a257f5a4f59d /src/network/network_client.cpp | |
parent | d4737e07241d6b001f40f81de463ffa66a0eac76 (diff) | |
download | openttd-2e572b98deba13708c3ea5c4c0d417b742e424ae.tar.xz |
(svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r-- | src/network/network_client.cpp | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 35741f09a..406f71448 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -489,7 +489,7 @@ bool ClientNetworkGameSocketHandler::IsConnected() extern bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL); extern StringID _switch_mode_errorstr; -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_FULL) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p) { /* We try to join a server which is full */ _switch_mode_errorstr = STR_NETWORK_ERROR_SERVER_FULL; @@ -498,7 +498,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_FULL) return NETWORK_RECV_STATUS_SERVER_FULL; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_BANNED) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *p) { /* We try to join a server where we are banned */ _switch_mode_errorstr = STR_NETWORK_ERROR_SERVER_BANNED; @@ -507,7 +507,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_BANNED) return NETWORK_RECV_STATUS_SERVER_BANNED; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_COMPANY_INFO) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Packet *p) { if (this->status != STATUS_COMPANY_INFO) return NETWORK_RECV_STATUS_MALFORMED_PACKET; @@ -551,7 +551,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_COMPANY_INFO) /* This packet contains info about the client (playas and name) * as client we save this in NetworkClientInfo, linked via 'client_id' * which is always an unique number on a server. */ -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_CLIENT_INFO) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Packet *p) { NetworkClientInfo *ci; ClientID client_id = (ClientID)p->Recv_uint32(); @@ -604,7 +604,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_CLIENT_INFO) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_ERROR) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p) { NetworkErrorCode error = (NetworkErrorCode)p->Recv_uint8(); @@ -642,7 +642,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_ERROR) return NETWORK_RECV_STATUS_SERVER_ERROR; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_CHECK_NEWGRFS) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHECK_NEWGRFS(Packet *p) { if (this->status != STATUS_JOIN) return NETWORK_RECV_STATUS_MALFORMED_PACKET; @@ -675,7 +675,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_CHECK_NEWGRFS) return ret; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_NEED_GAME_PASSWORD) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_NEED_GAME_PASSWORD(Packet *p) { if (this->status < STATUS_JOIN || this->status >= STATUS_AUTH_GAME) return NETWORK_RECV_STATUS_MALFORMED_PACKET; this->status = STATUS_AUTH_GAME; @@ -690,7 +690,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_NEED_GAME_PASSWORD) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_NEED_COMPANY_PASSWORD) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p) { if (this->status < STATUS_JOIN || this->status >= STATUS_AUTH_COMPANY) return NETWORK_RECV_STATUS_MALFORMED_PACKET; this->status = STATUS_AUTH_COMPANY; @@ -709,7 +709,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_NEED_COMPANY_PASSWORD) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_WELCOME) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_WELCOME(Packet *p) { if (this->status < STATUS_JOIN || this->status >= STATUS_AUTHORIZED) return NETWORK_RECV_STATUS_MALFORMED_PACKET; this->status = STATUS_AUTHORIZED; @@ -724,7 +724,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_WELCOME) return SendGetMap(); } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_WAIT) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_WAIT(Packet *p) { /* We set the internal wait state when requesting the map. */ if (this->status != STATUS_MAP_WAIT) return NETWORK_RECV_STATUS_MALFORMED_PACKET; @@ -737,7 +737,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_WAIT) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP_BEGIN) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_BEGIN(Packet *p) { if (this->status < STATUS_AUTHORIZED || this->status >= STATUS_MAP) return NETWORK_RECV_STATUS_MALFORMED_PACKET; this->status = STATUS_MAP; @@ -757,7 +757,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP_BEGIN) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP_SIZE) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_SIZE(Packet *p) { if (this->status != STATUS_MAP) return NETWORK_RECV_STATUS_MALFORMED_PACKET; if (this->savegame == NULL) return NETWORK_RECV_STATUS_MALFORMED_PACKET; @@ -768,7 +768,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP_SIZE) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP_DATA) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DATA(Packet *p) { if (this->status != STATUS_MAP) return NETWORK_RECV_STATUS_MALFORMED_PACKET; if (this->savegame == NULL) return NETWORK_RECV_STATUS_MALFORMED_PACKET; @@ -782,7 +782,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP_DATA) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP_DONE) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet *p) { if (this->status != STATUS_MAP) return NETWORK_RECV_STATUS_MALFORMED_PACKET; if (this->savegame == NULL) return NETWORK_RECV_STATUS_MALFORMED_PACKET; @@ -838,7 +838,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP_DONE) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_FRAME) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FRAME(Packet *p) { if (this->status != STATUS_ACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET; @@ -871,7 +871,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_FRAME) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_SYNC) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_SYNC(Packet *p) { if (this->status != STATUS_ACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET; @@ -884,7 +884,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_SYNC) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_COMMAND) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMMAND(Packet *p) { if (this->status != STATUS_ACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET; @@ -903,7 +903,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_COMMAND) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_CHAT) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p) { if (this->status != STATUS_ACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET; @@ -955,7 +955,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_CHAT) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_ERROR_QUIT) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR_QUIT(Packet *p) { if (this->status < STATUS_AUTHORIZED) return NETWORK_RECV_STATUS_MALFORMED_PACKET; @@ -972,7 +972,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_ERROR_QUIT) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_QUIT) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_QUIT(Packet *p) { if (this->status < STATUS_AUTHORIZED) return NETWORK_RECV_STATUS_MALFORMED_PACKET; @@ -992,7 +992,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_QUIT) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_JOIN) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_JOIN(Packet *p) { if (this->status < STATUS_AUTHORIZED) return NETWORK_RECV_STATUS_MALFORMED_PACKET; @@ -1008,7 +1008,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_JOIN) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_SHUTDOWN) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_SHUTDOWN(Packet *p) { /* Only when we're trying to join we really * care about the server shutting down. */ @@ -1019,7 +1019,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_SHUTDOWN) return NETWORK_RECV_STATUS_SERVER_ERROR; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_NEWGAME) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_NEWGAME(Packet *p) { /* Only when we're trying to join we really * care about the server shutting down. */ @@ -1034,7 +1034,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_NEWGAME) return NETWORK_RECV_STATUS_SERVER_ERROR; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_RCON) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_RCON(Packet *p) { if (this->status < STATUS_AUTHORIZED) return NETWORK_RECV_STATUS_MALFORMED_PACKET; @@ -1049,7 +1049,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_RCON) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MOVE) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MOVE(Packet *p) { if (this->status < STATUS_AUTHORIZED) return NETWORK_RECV_STATUS_MALFORMED_PACKET; @@ -1077,7 +1077,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MOVE) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_CONFIG_UPDATE) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(Packet *p) { if (this->status < STATUS_ACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET; @@ -1087,7 +1087,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_CONFIG_UPDATE) return NETWORK_RECV_STATUS_OKAY; } -DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_COMPANY_UPDATE) +NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet *p) { if (this->status < STATUS_ACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET; |