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authorrubidium <rubidium@openttd.org>2011-05-01 11:30:03 +0000
committerrubidium <rubidium@openttd.org>2011-05-01 11:30:03 +0000
commit2e572b98deba13708c3ea5c4c0d417b742e424ae (patch)
tree9449c9af8005428b6b8aa8122ca2a257f5a4f59d /src/network/network_client.cpp
parentd4737e07241d6b001f40f81de463ffa66a0eac76 (diff)
downloadopenttd-2e572b98deba13708c3ea5c4c0d417b742e424ae.tar.xz
(svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r--src/network/network_client.cpp54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 35741f09a..406f71448 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -489,7 +489,7 @@ bool ClientNetworkGameSocketHandler::IsConnected()
extern bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL);
extern StringID _switch_mode_errorstr;
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_FULL)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p)
{
/* We try to join a server which is full */
_switch_mode_errorstr = STR_NETWORK_ERROR_SERVER_FULL;
@@ -498,7 +498,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_FULL)
return NETWORK_RECV_STATUS_SERVER_FULL;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_BANNED)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *p)
{
/* We try to join a server where we are banned */
_switch_mode_errorstr = STR_NETWORK_ERROR_SERVER_BANNED;
@@ -507,7 +507,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_BANNED)
return NETWORK_RECV_STATUS_SERVER_BANNED;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_COMPANY_INFO)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Packet *p)
{
if (this->status != STATUS_COMPANY_INFO) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
@@ -551,7 +551,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_COMPANY_INFO)
/* This packet contains info about the client (playas and name)
* as client we save this in NetworkClientInfo, linked via 'client_id'
* which is always an unique number on a server. */
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_CLIENT_INFO)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Packet *p)
{
NetworkClientInfo *ci;
ClientID client_id = (ClientID)p->Recv_uint32();
@@ -604,7 +604,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_CLIENT_INFO)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_ERROR)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p)
{
NetworkErrorCode error = (NetworkErrorCode)p->Recv_uint8();
@@ -642,7 +642,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_ERROR)
return NETWORK_RECV_STATUS_SERVER_ERROR;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_CHECK_NEWGRFS)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHECK_NEWGRFS(Packet *p)
{
if (this->status != STATUS_JOIN) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
@@ -675,7 +675,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_CHECK_NEWGRFS)
return ret;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_NEED_GAME_PASSWORD)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_NEED_GAME_PASSWORD(Packet *p)
{
if (this->status < STATUS_JOIN || this->status >= STATUS_AUTH_GAME) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
this->status = STATUS_AUTH_GAME;
@@ -690,7 +690,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_NEED_GAME_PASSWORD)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_NEED_COMPANY_PASSWORD)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p)
{
if (this->status < STATUS_JOIN || this->status >= STATUS_AUTH_COMPANY) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
this->status = STATUS_AUTH_COMPANY;
@@ -709,7 +709,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_NEED_COMPANY_PASSWORD)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_WELCOME)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_WELCOME(Packet *p)
{
if (this->status < STATUS_JOIN || this->status >= STATUS_AUTHORIZED) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
this->status = STATUS_AUTHORIZED;
@@ -724,7 +724,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_WELCOME)
return SendGetMap();
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_WAIT)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_WAIT(Packet *p)
{
/* We set the internal wait state when requesting the map. */
if (this->status != STATUS_MAP_WAIT) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
@@ -737,7 +737,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_WAIT)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP_BEGIN)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_BEGIN(Packet *p)
{
if (this->status < STATUS_AUTHORIZED || this->status >= STATUS_MAP) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
this->status = STATUS_MAP;
@@ -757,7 +757,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP_BEGIN)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP_SIZE)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_SIZE(Packet *p)
{
if (this->status != STATUS_MAP) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
if (this->savegame == NULL) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
@@ -768,7 +768,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP_SIZE)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP_DATA)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DATA(Packet *p)
{
if (this->status != STATUS_MAP) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
if (this->savegame == NULL) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
@@ -782,7 +782,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP_DATA)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP_DONE)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet *p)
{
if (this->status != STATUS_MAP) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
if (this->savegame == NULL) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
@@ -838,7 +838,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MAP_DONE)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_FRAME)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FRAME(Packet *p)
{
if (this->status != STATUS_ACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
@@ -871,7 +871,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_FRAME)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_SYNC)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_SYNC(Packet *p)
{
if (this->status != STATUS_ACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
@@ -884,7 +884,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_SYNC)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_COMMAND)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMMAND(Packet *p)
{
if (this->status != STATUS_ACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
@@ -903,7 +903,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_COMMAND)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_CHAT)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(Packet *p)
{
if (this->status != STATUS_ACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
@@ -955,7 +955,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_CHAT)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_ERROR_QUIT)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR_QUIT(Packet *p)
{
if (this->status < STATUS_AUTHORIZED) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
@@ -972,7 +972,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_ERROR_QUIT)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_QUIT)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_QUIT(Packet *p)
{
if (this->status < STATUS_AUTHORIZED) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
@@ -992,7 +992,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_QUIT)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_JOIN)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_JOIN(Packet *p)
{
if (this->status < STATUS_AUTHORIZED) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
@@ -1008,7 +1008,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_JOIN)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_SHUTDOWN)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_SHUTDOWN(Packet *p)
{
/* Only when we're trying to join we really
* care about the server shutting down. */
@@ -1019,7 +1019,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_SHUTDOWN)
return NETWORK_RECV_STATUS_SERVER_ERROR;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_NEWGAME)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_NEWGAME(Packet *p)
{
/* Only when we're trying to join we really
* care about the server shutting down. */
@@ -1034,7 +1034,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_NEWGAME)
return NETWORK_RECV_STATUS_SERVER_ERROR;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_RCON)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_RCON(Packet *p)
{
if (this->status < STATUS_AUTHORIZED) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
@@ -1049,7 +1049,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_RCON)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MOVE)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MOVE(Packet *p)
{
if (this->status < STATUS_AUTHORIZED) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
@@ -1077,7 +1077,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_MOVE)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_CONFIG_UPDATE)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(Packet *p)
{
if (this->status < STATUS_ACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
@@ -1087,7 +1087,7 @@ DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_CONFIG_UPDATE)
return NETWORK_RECV_STATUS_OKAY;
}
-DEF_GAME_RECEIVE_COMMAND(Client, PACKET_SERVER_COMPANY_UPDATE)
+NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet *p)
{
if (this->status < STATUS_ACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET;