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author | rubidium <rubidium@openttd.org> | 2011-01-19 16:35:11 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-01-19 16:35:11 +0000 |
commit | e95718bf43a7d34868ee11002108ff0dd6e1ab2a (patch) | |
tree | d0ea41124e16661fb723515fafb1539bfb2b14d1 /src/network/network_client.cpp | |
parent | c9609bbbc2d6b7b2d24869ac0076ad3d4f43ff3f (diff) | |
download | openttd-e95718bf43a7d34868ee11002108ff0dd6e1ab2a.tar.xz |
(svn r21852) -Codechange: generalise GenerateCompanyPasswordHash (dihedral)
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r-- | src/network/network_client.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 4b14ac3af..0f6606352 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -347,7 +347,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendGamePassword(const char *p NetworkRecvStatus ClientNetworkGameSocketHandler::SendCompanyPassword(const char *password) { Packet *p = new Packet(PACKET_CLIENT_COMPANY_PASSWORD); - p->Send_string(GenerateCompanyPasswordHash(password)); + p->Send_string(GenerateCompanyPasswordHash(password, _password_server_id, _password_game_seed)); my_client->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } @@ -426,7 +426,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendSetPassword(const char *pa { Packet *p = new Packet(PACKET_CLIENT_SET_PASSWORD); - p->Send_string(GenerateCompanyPasswordHash(password)); + p->Send_string(GenerateCompanyPasswordHash(password, _password_server_id, _password_game_seed)); my_client->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } @@ -457,11 +457,11 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendRCon(const char *pass, con return NETWORK_RECV_STATUS_OKAY; } -NetworkRecvStatus ClientNetworkGameSocketHandler::SendMove(CompanyID company, const char *pass) +NetworkRecvStatus ClientNetworkGameSocketHandler::SendMove(CompanyID company, const char *password) { Packet *p = new Packet(PACKET_CLIENT_MOVE); p->Send_uint8(company); - p->Send_string(GenerateCompanyPasswordHash(pass)); + p->Send_string(GenerateCompanyPasswordHash(password, _password_server_id, _password_game_seed)); my_client->SendPacket(p); return NETWORK_RECV_STATUS_OKAY; } |