diff options
author | rubidium42 <rubidium@openttd.org> | 2021-05-02 09:10:09 +0200 |
---|---|---|
committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-05-14 23:22:04 +0200 |
commit | 6db52d52d00516b71a982e61b3b9592a887091aa (patch) | |
tree | 0125b75c92e42e189ddce0cf347d51edad41706a /src/network/network_client.cpp | |
parent | 1de5cdeab8387b23b566142f205ac9232a6f61a3 (diff) | |
download | openttd-6db52d52d00516b71a982e61b3b9592a887091aa.tar.xz |
Codechange: [Network] Use std::string for the internal handling of server passwords
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r-- | src/network/network_client.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 675807dec..4740849a0 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -385,7 +385,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendNewGRFsOk() * Set the game password as requested. * @param password The game password. */ -NetworkRecvStatus ClientNetworkGameSocketHandler::SendGamePassword(const char *password) +NetworkRecvStatus ClientNetworkGameSocketHandler::SendGamePassword(const std::string &password) { Packet *p = new Packet(PACKET_CLIENT_GAME_PASSWORD); p->Send_string(password); @@ -799,9 +799,8 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_NEED_GAME_PASSW if (this->status < STATUS_JOIN || this->status >= STATUS_AUTH_GAME) return NETWORK_RECV_STATUS_MALFORMED_PACKET; this->status = STATUS_AUTH_GAME; - const char *password = _network_join.server_password; - if (!StrEmpty(password)) { - return SendGamePassword(password); + if (!_network_join.server_password.empty()) { + return SendGamePassword(_network_join.server_password); } ShowNetworkNeedPassword(NETWORK_GAME_PASSWORD); |