diff options
author | truebrain <truebrain@openttd.org> | 2011-12-19 20:50:21 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2011-12-19 20:50:21 +0000 |
commit | 561b25d0319674716b51d63594e146132d0a33e3 (patch) | |
tree | 9329a875bcf71cf40becc5b8a254db8ddfdcf05e /src/network/network_client.cpp | |
parent | bcbdc3933c4aeff90692a1059375b1f590e7c904 (diff) | |
download | openttd-561b25d0319674716b51d63594e146132d0a33e3.tar.xz |
(svn r23601) -Fix: fix the conflict in window number
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r-- | src/network/network_client.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index fd133dc54..0c7ef4536 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -181,7 +181,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res) this->CloseConnection(res); _networking = false; - DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); + DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); return; } @@ -314,7 +314,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendCompanyInformationQuery() { my_client->status = STATUS_COMPANY_INFO; _network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO; - SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0); + SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); Packet *p = new Packet(PACKET_CLIENT_COMPANY_INFO); my_client->SendPacket(p); @@ -326,7 +326,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendJoin() { my_client->status = STATUS_JOIN; _network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING; - SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0); + SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); Packet *p = new Packet(PACKET_CLIENT_JOIN); p->Send_string(_openttd_revision); @@ -531,7 +531,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p) { /* We try to join a server which is full */ ShowErrorMessage(STR_NETWORK_ERROR_SERVER_FULL, INVALID_STRING_ID, WL_CRITICAL); - DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); + DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); return NETWORK_RECV_STATUS_SERVER_FULL; } @@ -540,7 +540,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet * { /* We try to join a server where we are banned */ ShowErrorMessage(STR_NETWORK_ERROR_SERVER_BANNED, INVALID_STRING_ID, WL_CRITICAL); - DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); + DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); return NETWORK_RECV_STATUS_SERVER_BANNED; } @@ -578,7 +578,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Pa p->Recv_string(company_info->clients, sizeof(company_info->clients)); - SetWindowDirty(WC_NETWORK_WINDOW, 0); + SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME); return NETWORK_RECV_STATUS_OKAY; } @@ -675,7 +675,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p ShowErrorMessage(STR_NETWORK_ERROR_LOSTCONNECTION, INVALID_STRING_ID, WL_CRITICAL); } - DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); + DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); return NETWORK_RECV_STATUS_SERVER_ERROR; } @@ -770,7 +770,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_WAIT(Packet *p) /* But... only now we set the join status to waiting, instead of requesting. */ _network_join_status = NETWORK_JOIN_STATUS_WAITING; _network_join_waiting = p->Recv_uint8(); - SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0); + SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); return NETWORK_RECV_STATUS_OKAY; } @@ -790,7 +790,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_BEGIN(Packe _network_join_bytes_total = 0; _network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING; - SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0); + SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); return NETWORK_RECV_STATUS_OKAY; } @@ -801,7 +801,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_SIZE(Packet if (this->savegame == NULL) return NETWORK_RECV_STATUS_MALFORMED_PACKET; _network_join_bytes_total = p->Recv_uint32(); - SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0); + SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); return NETWORK_RECV_STATUS_OKAY; } @@ -815,7 +815,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DATA(Packet this->savegame->AddPacket(p); _network_join_bytes = (uint32)this->savegame->written_bytes; - SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0); + SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); return NETWORK_RECV_STATUS_OKAY; } @@ -826,7 +826,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet if (this->savegame == NULL) return NETWORK_RECV_STATUS_MALFORMED_PACKET; _network_join_status = NETWORK_JOIN_STATUS_PROCESSING; - SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0); + SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); /* * Make sure everything is set for reading. @@ -847,7 +847,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet this->last_packet = _realtime_tick; if (!load_success) { - DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); + DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); ShowErrorMessage(STR_NETWORK_ERROR_SAVEGAMEERROR, INVALID_STRING_ID, WL_CRITICAL); return NETWORK_RECV_STATUS_SAVEGAME; } |