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author | rubidium <rubidium@openttd.org> | 2011-12-10 15:14:11 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-12-10 15:14:11 +0000 |
commit | 420d358fef4d88942a5df168ab5c78d68060fe35 (patch) | |
tree | bf6a72b3d7035e07ffc29c2e8f8bace5fbc37593 /src/network/network_client.cpp | |
parent | 58423b26d1d9daa996e151fb3dc3e30dad49b722 (diff) | |
download | openttd-420d358fef4d88942a5df168ab5c78d68060fe35.tar.xz |
(svn r23475) -Codechange: queue critical error messages, so when multiple happen you won't miss any
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r-- | src/network/network_client.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index cc6c79e8e..c98253648 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -841,6 +841,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet lf->Reset(); /* The map is done downloading, load it */ + ClearErrorMessages(); bool load_success = SafeLoad(NULL, SL_LOAD, GM_NORMAL, NO_DIRECTORY, lf); /* Long savegame loads shouldn't affect the lag calculation! */ |