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author | rubidium <rubidium@openttd.org> | 2008-05-29 15:13:28 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-05-29 15:13:28 +0000 |
commit | 923e21129c94c36bb403e955a1f334ef34722e8b (patch) | |
tree | 59059f0a1aba0794fa770e8c9a19312e4ce300af /src/network/network_client.cpp | |
parent | 2a816fb685b373e38347f809bcdc7f2fdef0139c (diff) | |
download | openttd-923e21129c94c36bb403e955a1f334ef34722e8b.tar.xz |
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r-- | src/network/network_client.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index d76c98511..517a191e3 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -83,7 +83,7 @@ void HashCurrentCompanyPassword() { if (StrEmpty(_network_player_info[_local_player].password)) return; - _password_game_seed = _settings.game_creation.generation_seed; + _password_game_seed = _settings_game.game_creation.generation_seed; ttd_strlcpy(_password_server_unique_id, _network_unique_id, sizeof(_password_server_unique_id)); const char *new_pw = GenerateCompanyPasswordHash(_network_player_info[_local_player].password); |