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author | rubidium <rubidium@openttd.org> | 2011-02-11 22:10:10 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-02-11 22:10:10 +0000 |
commit | 1dc5ba22105bc12ab13e79f3a8a22952d82f7c8e (patch) | |
tree | 5dbb01c8feb4617774850fb0e97c2a653247cf55 /src/network/network_client.cpp | |
parent | 7de823b1bde0f48fd5bd235ffdcc032eda5cdd1b (diff) | |
download | openttd-1dc5ba22105bc12ab13e79f3a8a22952d82f7c8e.tar.xz |
(svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r-- | src/network/network_client.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 2d75353df..9bf8ec0b4 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -463,6 +463,15 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendMove(CompanyID company, co return NETWORK_RECV_STATUS_OKAY; } +/** + * Check whether the client is actually connected (and in the game). + * @return True when the client is connected. + */ +bool ClientNetworkGameSocketHandler::IsConnected() +{ + return my_client != NULL && my_client->status == STATUS_ACTIVE; +} + /*********** * Receiving functions |