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author | William Davis <daviswill048@icloud.com> | 2021-05-08 06:02:30 -0400 |
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committer | GitHub <noreply@github.com> | 2021-05-08 11:02:30 +0100 |
commit | 881e1da51d47bde0b6ddf86be1da55aceced7839 (patch) | |
tree | f5c4cca2ea0ff87d60ca21207a995c6c9dcba921 /src/network/network_client.cpp | |
parent | f187708b3b6bcb95a0d92908f8a90c1431ca2578 (diff) | |
download | openttd-881e1da51d47bde0b6ddf86be1da55aceced7839.tar.xz |
Change: Use gender-neutral pronouns in console command messages (and comments) (#9203)
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r-- | src/network/network_client.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 190bb2945..f827c5735 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -194,8 +194,8 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::CloseConnection(NetworkRecvSta */ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res) { - /* First, send a CLIENT_ERROR to the server, so he knows we are - * disconnection (and why!) */ + /* First, send a CLIENT_ERROR to the server, so it knows we are + * disconnected (and why!) */ NetworkErrorCode errorno; /* We just want to close the connection.. */ @@ -293,7 +293,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res) /* If this is the first time we have a sync-frame, we * need to let the server know that we are ready and at the same - * frame as he is.. so we can start playing! */ + * frame as it is.. so we can start playing! */ if (_network_first_time) { _network_first_time = false; SendAck(); @@ -1399,7 +1399,7 @@ void NetworkClientSetCompanyPassword(const char *password) } /** - * Tell whether the client has team members where he/she can chat to. + * Tell whether the client has team members who they can chat to. * @param cio client to check members of. * @return true if there is at least one team member. */ |