summaryrefslogtreecommitdiff
path: root/src/network/network_chat_gui.cpp
diff options
context:
space:
mode:
authorrubidium <rubidium@openttd.org>2010-04-14 16:12:54 +0000
committerrubidium <rubidium@openttd.org>2010-04-14 16:12:54 +0000
commit5eb54ac434205382edb9ca93fbd0aab024edee08 (patch)
treee515428761f1a53854f4ac51209a2075455c1510 /src/network/network_chat_gui.cpp
parent51ea33f92fa43b2061385463c1db32d9be7eaaf0 (diff)
downloadopenttd-5eb54ac434205382edb9ca93fbd0aab024edee08.tar.xz
(svn r19629) -Fix [FS#3757]: chat message caused glitch when rejoining a network game
Diffstat (limited to 'src/network/network_chat_gui.cpp')
-rw-r--r--src/network/network_chat_gui.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/network/network_chat_gui.cpp b/src/network/network_chat_gui.cpp
index e9f92b784..10ed4e20c 100644
--- a/src/network/network_chat_gui.cpp
+++ b/src/network/network_chat_gui.cpp
@@ -116,14 +116,15 @@ void CDECL NetworkAddChatMessage(TextColour colour, uint8 duration, const char *
void NetworkInitChatMessage()
{
- MAX_CHAT_MESSAGES = _settings_client.gui.network_chat_box_height;
-
- _chatmsg_list = ReallocT(_chatmsg_list, _settings_client.gui.network_chat_box_height);
- _chatmsg_box.x = 10;
- _chatmsg_box.y = 3 * FONT_HEIGHT_NORMAL;
- _chatmsg_box.width = _settings_client.gui.network_chat_box_width;
- _chatmsg_box.height = _settings_client.gui.network_chat_box_height * (FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING) + 2;
- _chatmessage_backup = ReallocT(_chatmessage_backup, _chatmsg_box.width * _chatmsg_box.height * BlitterFactoryBase::GetCurrentBlitter()->GetBytesPerPixel());
+ MAX_CHAT_MESSAGES = _settings_client.gui.network_chat_box_height;
+
+ _chatmsg_list = ReallocT(_chatmsg_list, _settings_client.gui.network_chat_box_height);
+ _chatmsg_box.x = 10;
+ _chatmsg_box.y = 3 * FONT_HEIGHT_NORMAL;
+ _chatmsg_box.width = _settings_client.gui.network_chat_box_width;
+ _chatmsg_box.height = _settings_client.gui.network_chat_box_height * (FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING) + 2;
+ _chatmessage_backup = ReallocT(_chatmessage_backup, _chatmsg_box.width * _chatmsg_box.height * BlitterFactoryBase::GetCurrentBlitter()->GetBytesPerPixel());
+ _chatmessage_visible = false;
for (uint i = 0; i < MAX_CHAT_MESSAGES; i++) {
_chatmsg_list[i].message[0] = '\0';