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author | rubidium <rubidium@openttd.org> | 2008-12-29 10:37:53 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-12-29 10:37:53 +0000 |
commit | a25e3f8d701f89c15f3504ae0c7aa956c5810290 (patch) | |
tree | c9d555fd0bc0e6ec5fc8610f3881c20350063b00 /src/network/network_chat_gui.cpp | |
parent | 703831ec6dc93f96b2ac21ed6187b53c92e64919 (diff) | |
download | openttd-a25e3f8d701f89c15f3504ae0c7aa956c5810290.tar.xz |
(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
Diffstat (limited to 'src/network/network_chat_gui.cpp')
-rw-r--r-- | src/network/network_chat_gui.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_chat_gui.cpp b/src/network/network_chat_gui.cpp index 43505cf75..56b86687e 100644 --- a/src/network/network_chat_gui.cpp +++ b/src/network/network_chat_gui.cpp @@ -257,7 +257,7 @@ static void SendChat(const char *buf, DestType type, int dest) { if (StrEmpty(buf)) return; if (!_network_server) { - SEND_COMMAND(PACKET_CLIENT_CHAT)((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf); + SEND_COMMAND(PACKET_CLIENT_CHAT)((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, 0); } else { NetworkServerSendChat((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, CLIENT_ID_SERVER); } |