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author | Patric Stout <truebrain@openttd.org> | 2021-04-20 16:51:15 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-04-20 17:24:38 +0200 |
commit | 05612d60ae0af94b9313d5a8b78ebf58a3eeab66 (patch) | |
tree | 6f84698665d5931520d41ef23117e4013c575e10 /src/network/network_base.h | |
parent | f4bd3fff5ebfdd7c58ccaf23977b8447c740b48a (diff) | |
download | openttd-05612d60ae0af94b9313d5a8b78ebf58a3eeab66.tar.xz |
Remove: "language" field from server/client
The original idea was that people could find a server they could
talk in their native language on. This isn't really used in that
way. There are several reasons for removing this:
- the client also sends his "language" to the server, but nothing
is doing anything with this.
- flags are a bad way to represent languages, and over the years
we had several (rightfully) complaints about this.
- most servers have their language set to "All", and prefix the
servername with the language it is about. This is a much more
efficient way to do the same.
All in all, this feature should go back to the drawing board.
Maybe it could work in another form, but this form is not it.
Diffstat (limited to 'src/network/network_base.h')
-rw-r--r-- | src/network/network_base.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/network/network_base.h b/src/network/network_base.h index cbb7e88f2..15f410dbc 100644 --- a/src/network/network_base.h +++ b/src/network/network_base.h @@ -23,7 +23,6 @@ extern NetworkClientInfoPool _networkclientinfo_pool; struct NetworkClientInfo : NetworkClientInfoPool::PoolItem<&_networkclientinfo_pool> { ClientID client_id; ///< Client identifier (same as ClientState->client_id) char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< Name of the client - byte client_lang; ///< The language of the client CompanyID client_playas; ///< As which company is this client playing (CompanyID) Date join_date; ///< Gamedate the client has joined |