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authortruebrain <truebrain@openttd.org>2011-12-19 21:00:32 +0000
committertruebrain <truebrain@openttd.org>2011-12-19 21:00:32 +0000
commit3a535690d4e9aaa896a062e7b5b5454b1b07ac47 (patch)
tree600859d25db8391542b9cc0da9e063c7bdc6f4fc /src/network/network_admin.cpp
parent77b7366c2947a3f2545d5542021be1cc203a74e8 (diff)
downloadopenttd-3a535690d4e9aaa896a062e7b5b5454b1b07ac47.tar.xz
(svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript
Diffstat (limited to 'src/network/network_admin.cpp')
-rw-r--r--src/network/network_admin.cpp49
1 files changed, 49 insertions, 0 deletions
diff --git a/src/network/network_admin.cpp b/src/network/network_admin.cpp
index ecf94ab0d..592e26b3a 100644
--- a/src/network/network_admin.cpp
+++ b/src/network/network_admin.cpp
@@ -23,6 +23,7 @@
#include "../core/pool_func.hpp"
#include "../map_func.h"
#include "../rev.h"
+#include "../game/game.hpp"
/* This file handles all the admin network commands. */
@@ -52,6 +53,7 @@ static const AdminUpdateFrequency _admin_update_type_frequencies[] = {
ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_CONSOLE
ADMIN_FREQUENCY_POLL, ///< ADMIN_UPDATE_CMD_NAMES
ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_CMD_LOGGING
+ ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_GAMESCRIPT
};
/** Sanity check. */
assert_compile(lengthof(_admin_update_type_frequencies) == ADMIN_UPDATE_END);
@@ -510,6 +512,20 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_RCON(Packet *p)
return NETWORK_RECV_STATUS_OKAY;
}
+NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(Packet *p)
+{
+ if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
+
+ char json[NETWORK_GAMESCRIPT_JSON_LENGTH];
+
+ p->Recv_string(json, sizeof(json));
+
+ DEBUG(net, 2, "[admin] GameScript JSON from '%s' (%s): '%s'", this->admin_name, this->admin_version, json);
+
+ Game::NewEvent(new ScriptEventAdminPort(json));
+ return NETWORK_RECV_STATUS_OKAY;
+}
+
/**
* Send console output of other clients.
* @param origin The origin of the string.
@@ -532,6 +548,25 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(const char *origi
return NETWORK_RECV_STATUS_OKAY;
}
+/**
+ * Send GameScript JSON output.
+ * @param json The JSON string.
+ */
+NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const char *json)
+{
+ /* At the moment we cannot transmit anything larger than MTU. So the string
+ * has to be no longer than the length of the json + '\0' + 3 bytes of the
+ * packet header. */
+ if (strlen(json) + 1 + 3 >= SEND_MTU) return NETWORK_RECV_STATUS_OKAY;
+
+ Packet *p = new Packet(ADMIN_PACKET_SERVER_GAMESCRIPT);
+
+ p->Send_string(json);
+ this->SendPacket(p);
+
+ return NETWORK_RECV_STATUS_OKAY;
+}
+
/** Send the names of the commands. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdNames()
{
@@ -896,6 +931,20 @@ void NetworkAdminConsole(const char *origin, const char *string)
}
/**
+ * Send GameScript JSON to the admin network (if they did opt in for the respective update).
+ * @param json The JSON data as received from the GameScript.
+ */
+void NetworkAdminGameScript(const char *json)
+{
+ ServerNetworkAdminSocketHandler *as;
+ FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
+ if (as->update_frequency[ADMIN_UPDATE_GAMESCRIPT] & ADMIN_FREQUENCY_AUTOMATIC) {
+ as->SendGameScript(json);
+ }
+ }
+}
+
+/**
* Distribute CommandPacket details over the admin network for logging purposes.
* @param owner The owner of the CommandPacket (who sent us the CommandPacket).
* @param cp The CommandPacket to be distributed.