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author | rubidium <rubidium@openttd.org> | 2007-01-10 18:56:51 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-10 18:56:51 +0000 |
commit | f35ed4bbc2b05f1b83476b60948d64375f77f1b4 (patch) | |
tree | 1a1c59c13ddb1d152052f3a3a0bcffe4fb531173 /src/network/network.h | |
parent | a332d10fd938f345fff18e5f4a662a58f692f734 (diff) | |
download | openttd-f35ed4bbc2b05f1b83476b60948d64375f77f1b4.tar.xz |
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
Diffstat (limited to 'src/network/network.h')
-rw-r--r-- | src/network/network.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/network/network.h b/src/network/network.h index 0bd65c0b6..cc60ac96e 100644 --- a/src/network/network.h +++ b/src/network/network.h @@ -59,7 +59,7 @@ typedef struct NetworkClientInfo { uint16 client_index; // Index of the client (same as ClientState->index) char client_name[NETWORK_CLIENT_NAME_LENGTH]; // Name of the client byte client_lang; // The language of the client - byte client_playas; // As which player is this client playing (PlayerID) + PlayerID client_playas; // As which player is this client playing (PlayerID) uint32 client_ip; // IP-address of the client (so he can be banned) Date join_date; // Gamedate the player has joined char unique_id[NETWORK_NAME_LENGTH]; // Every play sends an unique id so we can indentify him @@ -188,7 +188,6 @@ bool NetworkClientConnectGame(const char *host, uint16 port); void NetworkReboot(void); void NetworkDisconnect(void); -VARDEF bool _networking; ///< are we in networking mode? VARDEF bool _network_server; ///< network-server is active VARDEF bool _network_available; ///< is network mode available? |