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authorrubidium <rubidium@openttd.org>2007-12-02 14:48:26 +0000
committerrubidium <rubidium@openttd.org>2007-12-02 14:48:26 +0000
commitd9081ad3f5eacf3f788c0246ff9c72eeaea9fd90 (patch)
tree5801e1ae4c02c7813e3235182983acbe0c8c799b /src/network/network.h
parent527b72749d5160eceb6e5999c0f329701b14ee47 (diff)
downloadopenttd-d9081ad3f5eacf3f788c0246ff9c72eeaea9fd90.tar.xz
(svn r11556) -Feature: allow setting a default password for new companies in network games.
Diffstat (limited to 'src/network/network.h')
-rw-r--r--src/network/network.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/network.h b/src/network/network.h
index d582dbd68..2017d6b47 100644
--- a/src/network/network.h
+++ b/src/network/network.h
@@ -147,6 +147,7 @@ VARDEF bool _is_network_server; // Does this client wants to be a network-server
VARDEF char _network_server_name[NETWORK_NAME_LENGTH];
VARDEF char _network_server_password[NETWORK_PASSWORD_LENGTH];
VARDEF char _network_rcon_password[NETWORK_PASSWORD_LENGTH];
+VARDEF char _network_default_company_pass[NETWORK_PASSWORD_LENGTH];
VARDEF uint16 _network_max_join_time; ///< Time a client can max take to join
VARDEF bool _network_pause_on_join; ///< Pause the game when a client tries to join (more chance of succeeding join)