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authorrubidium <rubidium@openttd.org>2007-01-12 14:30:01 +0000
committerrubidium <rubidium@openttd.org>2007-01-12 14:30:01 +0000
commitcf01dc9b16a3ff31526c7d7c75319c261336e5ff (patch)
tree5b04486a0d687db7bc0de87c249ab1904e51c568 /src/network/network.h
parentd34bdd8900908f74311a8c7bfe21494ab2520fd1 (diff)
downloadopenttd-cf01dc9b16a3ff31526c7d7c75319c261336e5ff.tar.xz
(svn r8078) -Codechange: rewrite UDP part of the network code to make use classes. This is only one of the many steps to really cleanup the network code.
Diffstat (limited to 'src/network/network.h')
-rw-r--r--src/network/network.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network.h b/src/network/network.h
index cc60ac96e..046caa43f 100644
--- a/src/network/network.h
+++ b/src/network/network.h
@@ -179,7 +179,7 @@ void UpdateNetworkGameWindow(bool unselect);
void CheckMinPlayers(void);
void NetworkStartUp(void);
-void NetworkUDPStop(void);
+void NetworkUDPCloseAll();
void NetworkShutDown(void);
void NetworkGameLoop(void);
void NetworkUDPGameLoop(void);