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authorrubidium <rubidium@openttd.org>2011-01-19 16:37:06 +0000
committerrubidium <rubidium@openttd.org>2011-01-19 16:37:06 +0000
commite54a1f67213218f52d8e27bce3aeda5d7dc16ad9 (patch)
tree8280435b51df9d855d217e9da1c973e5b134d455 /src/network/network.h
parente95718bf43a7d34868ee11002108ff0dd6e1ab2a (diff)
downloadopenttd-e54a1f67213218f52d8e27bce3aeda5d7dc16ad9.tar.xz
(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
Diffstat (limited to 'src/network/network.h')
-rw-r--r--src/network/network.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/network/network.h b/src/network/network.h
index 098605111..3dd63d03c 100644
--- a/src/network/network.h
+++ b/src/network/network.h
@@ -19,9 +19,6 @@ void NetworkStartUp();
void NetworkShutDown();
void NetworkDrawChatMessage();
-const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed);
-void HashCurrentCompanyPassword(const char *password);
-
extern bool _networking; ///< are we in networking mode?
extern bool _network_server; ///< network-server is active
extern bool _network_available; ///< is network mode available?