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author | rubidium <rubidium@openttd.org> | 2011-01-19 16:37:06 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-01-19 16:37:06 +0000 |
commit | e54a1f67213218f52d8e27bce3aeda5d7dc16ad9 (patch) | |
tree | 8280435b51df9d855d217e9da1c973e5b134d455 /src/network/network.h | |
parent | e95718bf43a7d34868ee11002108ff0dd6e1ab2a (diff) | |
download | openttd-e54a1f67213218f52d8e27bce3aeda5d7dc16ad9.tar.xz |
(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
Diffstat (limited to 'src/network/network.h')
-rw-r--r-- | src/network/network.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/network/network.h b/src/network/network.h index 098605111..3dd63d03c 100644 --- a/src/network/network.h +++ b/src/network/network.h @@ -19,9 +19,6 @@ void NetworkStartUp(); void NetworkShutDown(); void NetworkDrawChatMessage(); -const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed); -void HashCurrentCompanyPassword(const char *password); - extern bool _networking; ///< are we in networking mode? extern bool _network_server; ///< network-server is active extern bool _network_available; ///< is network mode available? |