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authortruelight <truelight@openttd.org>2007-02-08 12:27:53 +0000
committertruelight <truelight@openttd.org>2007-02-08 12:27:53 +0000
commitc46a1cc2f685b4351b429b382a28a468fbf2c623 (patch)
tree18108e9e6f3d116f39e99f84eb6540da848e01cf /src/network/network.h
parent2a7682be799ed35b6a63373be232332657b262da (diff)
downloadopenttd-c46a1cc2f685b4351b429b382a28a468fbf2c623.tar.xz
(svn r8631) -Add: added parameter -l ip[:port] to ./openttd, which redirects DEBUG() to a remote connection over TCP
For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982 Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9 And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems.
Diffstat (limited to 'src/network/network.h')
-rw-r--r--src/network/network.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/network.h b/src/network/network.h
index 3f4182a92..d5306af30 100644
--- a/src/network/network.h
+++ b/src/network/network.h
@@ -166,6 +166,7 @@ bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
void NetworkPopulateCompanyInfo(void);
void UpdateNetworkGameWindow(bool unselect);
void CheckMinPlayers(void);
+void NetworkStartDebugLog(const char *hostname, uint16 port);
void NetworkStartUp(void);
void NetworkUDPCloseAll();