diff options
author | rubidium <rubidium@openttd.org> | 2010-10-15 13:47:37 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-10-15 13:47:37 +0000 |
commit | 0ca7e4e82e3657b6e935bc618403192b82b5dcc0 (patch) | |
tree | a373b6dd186d9b726d891855dd57301c0194661b /src/network/network.cpp | |
parent | 8eb07d097e2ab53f0b41a6b7af541c4937732e0b (diff) | |
download | openttd-0ca7e4e82e3657b6e935bc618403192b82b5dcc0.tar.xz |
(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r-- | src/network/network.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index a4b42d0d8..88f6128c7 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -939,14 +939,14 @@ static bool NetworkReceive() cs->writable = !!FD_ISSET(cs->sock, &write_fd); if (FD_ISSET(cs->sock, &read_fd)) { if (_network_server) { - NetworkServer_ReadPackets(cs); + cs->Recv_Packets(); } else { NetworkRecvStatus res; /* The client already was quiting! */ if (cs->HasClientQuit()) return false; - res = NetworkClient_ReadPackets(cs); + res = cs->Recv_Packets(); if (res != NETWORK_RECV_STATUS_OKAY) { /* The client made an error of which we can not recover * close the client and drop back to main menu */ |