diff options
author | rubidium <rubidium@openttd.org> | 2008-12-23 10:42:06 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-12-23 10:42:06 +0000 |
commit | d501a20065a44c3a10b127d3f4842798d01a2d7f (patch) | |
tree | ff2d99344143cdf1a8877d775f511822b0696ff2 /src/network/network.cpp | |
parent | ae96ca635c9e5c22452acc0c1a473f339706fec3 (diff) | |
download | openttd-d501a20065a44c3a10b127d3f4842798d01a2d7f.tar.xz |
(svn r14722) -Codechange: s/DEREF_CLIENT/GetNetworkClientSocket/
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r-- | src/network/network.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index fb1c70ee9..ac49cb08b 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -318,7 +318,7 @@ static void NetworkClientError(NetworkRecvStatus res, NetworkClientSocket* cs) SEND_COMMAND(PACKET_CLIENT_ERROR)(errorno); // Dequeue all commands before closing the socket - DEREF_CLIENT(0)->Send_Packets(); + GetNetworkClientSocket(0)->Send_Packets(); } _switch_mode = SM_MENU; @@ -431,7 +431,7 @@ static NetworkClientSocket *NetworkAllocClient(SOCKET s) client_no = _network_clients_connected++; } - cs = DEREF_CLIENT(client_no); + cs = GetNetworkClientSocket(client_no); cs->Initialize(); cs->sock = s; cs->last_frame = _frame_counter; @@ -501,7 +501,7 @@ void NetworkCloseClient(NetworkClientSocket *cs) if (cs->status >= STATUS_AUTH) _network_game_info.clients_on--; _network_clients_connected--; - while ((cs + 1) != DEREF_CLIENT(MAX_CLIENTS) && (cs + 1)->sock != INVALID_SOCKET) { + while ((cs + 1) != GetNetworkClientSocket(MAX_CLIENTS) && (cs + 1)->sock != INVALID_SOCKET) { *cs = *(cs + 1); *ci = *(ci + 1); cs++; @@ -1043,7 +1043,7 @@ static bool NetworkDoClientLoop() NetworkError(STR_NETWORK_ERR_DESYNC); DebugDumpCommands("ddc:serr:%d;%d\n", _date, _date_fract); DEBUG(net, 0, "Sync error detected!"); - NetworkClientError(NETWORK_RECV_STATUS_DESYNC, DEREF_CLIENT(0)); + NetworkClientError(NETWORK_RECV_STATUS_DESYNC, GetNetworkClientSocket(0)); return false; } |