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authorPatric Stout <truebrain@openttd.org>2021-02-27 10:50:41 +0100
committerPatric Stout <github@truebrain.nl>2021-02-28 12:27:04 +0100
commit8d199b1bbc2f7f0db98b47b709b75ff97b23e730 (patch)
tree29c578948f8d26f0a1d34e7cb4f641b5fb0c80a2 /src/network/network.cpp
parent3677418225c069b7b6b16f3d0855a772f0e47c0a (diff)
downloadopenttd-8d199b1bbc2f7f0db98b47b709b75ff97b23e730.tar.xz
Fix: [Network] send map to next client if current client disconnects
Also terminate creating of the savegame, as the client is gone, there really is no need for that anymore.
Diffstat (limited to 'src/network/network.cpp')
0 files changed, 0 insertions, 0 deletions