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author | smatz <smatz@openttd.org> | 2010-04-11 17:32:14 +0000 |
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committer | smatz <smatz@openttd.org> | 2010-04-11 17:32:14 +0000 |
commit | 7f3844d3aa44423b9fd92afc67a530ac13284901 (patch) | |
tree | f1d075c4dce429faaa855e48e09fd64b815bdc72 /src/network/network.cpp | |
parent | 43015ad79b0a2de4ca378710d34740ad508aa5c1 (diff) | |
download | openttd-7f3844d3aa44423b9fd92afc67a530ac13284901.tar.xz |
(svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZED
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r-- | src/network/network.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index 24fc8a856..68eeeb509 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -452,7 +452,7 @@ static bool NetworkHasJoiningClient() { const NetworkClientSocket *cs; FOR_ALL_CLIENT_SOCKETS(cs) { - if (cs->status >= STATUS_AUTH && cs->status < STATUS_ACTIVE) return true; + if (cs->status >= STATUS_AUTHORIZED && cs->status < STATUS_ACTIVE) return true; } return false; @@ -548,7 +548,7 @@ NetworkRecvStatus NetworkCloseClient(NetworkClientSocket *cs, NetworkRecvStatus */ if (cs->sock == INVALID_SOCKET) return status; - if (status != NETWORK_RECV_STATUS_CONN_LOST && !cs->HasClientQuit() && _network_server && cs->status >= STATUS_AUTH) { + if (status != NETWORK_RECV_STATUS_CONN_LOST && !cs->HasClientQuit() && _network_server && cs->status >= STATUS_AUTHORIZED) { /* We did not receive a leave message from this client... */ char client_name[NETWORK_CLIENT_NAME_LENGTH]; NetworkClientSocket *new_cs; @@ -559,7 +559,7 @@ NetworkRecvStatus NetworkCloseClient(NetworkClientSocket *cs, NetworkRecvStatus /* Inform other clients of this... strange leaving ;) */ FOR_ALL_CLIENT_SOCKETS(new_cs) { - if (new_cs->status > STATUS_AUTH && cs != new_cs) { + if (new_cs->status > STATUS_AUTHORIZED && cs != new_cs) { SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, cs->client_id, NETWORK_ERROR_CONNECTION_LOST); } } @@ -569,7 +569,7 @@ NetworkRecvStatus NetworkCloseClient(NetworkClientSocket *cs, NetworkRecvStatus if (_network_server) { /* We just lost one client :( */ - if (cs->status >= STATUS_AUTH) _network_game_info.clients_on--; + if (cs->status >= STATUS_AUTHORIZED) _network_game_info.clients_on--; _network_clients_connected--; SetWindowDirty(WC_CLIENT_LIST, 0); |