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authorrubidium <rubidium@openttd.org>2008-05-29 15:13:28 +0000
committerrubidium <rubidium@openttd.org>2008-05-29 15:13:28 +0000
commite7a501100a242640d25c21627ec67e75f9645043 (patch)
tree59059f0a1aba0794fa770e8c9a19312e4ce300af /src/network/network.cpp
parent48e20d801221888a1b8b6a4ab8288becad4b954b (diff)
downloadopenttd-e7a501100a242640d25c21627ec67e75f9645043.tar.xz
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r--src/network/network.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 47c3545da..959e1d66d 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -1009,10 +1009,10 @@ static void NetworkInitGameInfo()
_network_game_info.spectators_on = 0;
_network_game_info.game_date = _date;
- _network_game_info.start_date = ConvertYMDToDate(_settings.game_creation.starting_year, 0, 1);
+ _network_game_info.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
_network_game_info.map_width = MapSizeX();
_network_game_info.map_height = MapSizeY();
- _network_game_info.map_set = _settings.game_creation.landscape;
+ _network_game_info.map_set = _settings_game.game_creation.landscape;
_network_game_info.use_password = (_network_server_password[0] != '\0');