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author | rubidium <rubidium@openttd.org> | 2008-05-30 20:08:32 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-05-30 20:08:32 +0000 |
commit | 387f4cfbe1ecc02f0ab0044771d00b546b950d16 (patch) | |
tree | 8b0dc7d59c8980af5e6a802b0035efabfb9a642c /src/network/network.cpp | |
parent | bae02e8c671b523b671910d75a838aee2cdc57d6 (diff) | |
download | openttd-387f4cfbe1ecc02f0ab0044771d00b546b950d16.tar.xz |
(svn r13344) -Codechange: remove some code duplication.
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r-- | src/network/network.cpp | 35 |
1 files changed, 12 insertions, 23 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index b0ab7a612..713932927 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -877,12 +877,22 @@ static void NetworkClose() } if (_network_server) { - // We are a server, also close the listensocket + /* We are a server, also close the listensocket */ closesocket(_listensocket); _listensocket = INVALID_SOCKET; DEBUG(net, 1, "Closed listener"); - NetworkUDPCloseAll(); } + NetworkUDPCloseAll(); + + /* Free all queued commands */ + while (_local_command_queue != NULL) { + CommandPacket *p = _local_command_queue; + _local_command_queue = _local_command_queue->next; + free(p); + } + + _networking = false; + _network_server = false; } // Inits the network (cleans sockets and stuff) @@ -988,7 +998,6 @@ bool NetworkClientConnectGame(const char *host, uint16 port) _settings_client.network.last_port = port; NetworkDisconnect(); - NetworkUDPCloseAll(); NetworkInitialize(); // Try to connect @@ -1114,16 +1123,6 @@ void NetworkReboot() } NetworkClose(); - - // Free all queued commands - while (_local_command_queue != NULL) { - CommandPacket *p = _local_command_queue; - _local_command_queue = _local_command_queue->next; - free(p); - } - - _networking = false; - _network_server = false; } // We want to disconnect from the host/clients @@ -1142,16 +1141,6 @@ void NetworkDisconnect() DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); NetworkClose(); - - // Free all queued commands - while (_local_command_queue != NULL) { - CommandPacket *p = _local_command_queue; - _local_command_queue = _local_command_queue->next; - free(p); - } - - _networking = false; - _network_server = false; } // Receives something from the network |