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authorrubidium <rubidium@openttd.org>2009-01-10 00:31:47 +0000
committerrubidium <rubidium@openttd.org>2009-01-10 00:31:47 +0000
commit28ea38ae5572d99598aa400fb62eb38f5f7ffd7b (patch)
tree29e703244d28f29c8634b2d30f42b34852fe74bc /src/network/network.cpp
parent86d50b6415635d1f1fb87bd62f1e08aa7b8f0033 (diff)
downloadopenttd-28ea38ae5572d99598aa400fb62eb38f5f7ffd7b.tar.xz
(svn r14949) -Cleanup: pointer coding style
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r--src/network/network.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 04a6e4518..ffda6a1f9 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -251,7 +251,7 @@ static void ServerStartError(const char *error)
NetworkError(STR_NETWORK_ERR_SERVER_START);
}
-static void NetworkClientError(NetworkRecvStatus res, NetworkClientSocket* cs)
+static void NetworkClientError(NetworkRecvStatus res, NetworkClientSocket *cs)
{
// First, send a CLIENT_ERROR to the server, so he knows we are
// disconnection (and why!)
@@ -644,7 +644,7 @@ static void NetworkInitialize()
// Query a server to fetch his game-info
// If game_info is true, only the gameinfo is fetched,
// else only the client_info is fetched
-void NetworkTCPQueryServer(const char* host, unsigned short port)
+void NetworkTCPQueryServer(const char *host, unsigned short port)
{
if (!_network_available) return;