diff options
author | rubidium <rubidium@openttd.org> | 2010-12-14 14:57:51 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2010-12-14 14:57:51 +0000 |
commit | e68efb9e719a028f14da9965d4e3795252b2cbad (patch) | |
tree | c0b28a52236d51805034fab159a15a305402ca06 /src/network/network.cpp | |
parent | 4045429df6e39fbd020a5feda379177b2d2bc267 (diff) | |
download | openttd-e68efb9e719a028f14da9965d4e3795252b2cbad.tar.xz |
(svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r-- | src/network/network.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index 5631643d2..4e3fb53b4 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -165,7 +165,7 @@ bool NetworkCompanyIsPassworded(CompanyID company_id) * If 'self_send' is true, this is the client who is sending the message */ void NetworkTextMessage(NetworkAction action, ConsoleColour colour, bool self_send, const char *name, const char *str, int64 data) { - const int duration = 10; // Game days the messages stay visible + const int duration = 20; // Seconds the messages stay visible StringID strid; switch (action) { |