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author | planetmaker <planetmaker@openttd.org> | 2014-04-08 20:19:41 +0000 |
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committer | planetmaker <planetmaker@openttd.org> | 2014-04-08 20:19:41 +0000 |
commit | 3e9c10f9e11935a82d33fd5c66592d795c279777 (patch) | |
tree | b9c0e4a9e81a00c70865c0f7b8695c6bc8f17987 /src/network/network.cpp | |
parent | bef953a32cd0a8bf3dad5cbbe2798dc3ab57ac5c (diff) | |
download | openttd-3e9c10f9e11935a82d33fd5c66592d795c279777.tar.xz |
(svn r26449) -Add: Allow more sound sleep for dedicated servers when there's nothing to do and nobody paying attention
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r-- | src/network/network.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index 57a6412c6..a3c8fd4a9 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -97,6 +97,18 @@ byte _network_clients_connected = 0; extern void StateGameLoop(); /** + * Return whether there is any client connected or trying to connect at all. + * @return whether we have any client activity + */ +bool HasClients() +{ + NetworkClientSocket *cs; + FOR_ALL_CLIENT_SOCKETS(cs) return true; + + return false; +} + +/** * Basically a client is leaving us right now. */ NetworkClientInfo::~NetworkClientInfo() |