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author | Patric Stout <truebrain@openttd.org> | 2021-04-26 20:04:02 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-04-27 20:18:53 +0200 |
commit | 31f1db2d3ab1614f00a08a7f44b518a04aeadd3e (patch) | |
tree | 474f59901b61f9b918ba265c68589613ee3d10c0 /src/network/network.cpp | |
parent | b57d845e55f733514d235e24f64b09a8744f3abc (diff) | |
download | openttd-31f1db2d3ab1614f00a08a7f44b518a04aeadd3e.tar.xz |
Change: no longer use UDP when entering the lobby of a server
The lobby of a server requested some parts via UDP and some via
TCP. This is strictly seen fine, but for future extensions it
is a lot easier if just one protocol is used.
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r-- | src/network/network.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index 9a45ce06e..c0b2e06fd 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -598,7 +598,7 @@ public: { _networking = true; new ClientNetworkGameSocketHandler(s); - MyClient::SendCompanyInformationQuery(); + MyClient::SendInformationQuery(); } }; |