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authorrubidium <rubidium@openttd.org>2010-01-21 11:17:40 +0000
committerrubidium <rubidium@openttd.org>2010-01-21 11:17:40 +0000
commitf608ad7bafab32db9a16c0d5e1aeab23b3860389 (patch)
tree014217639f652c966575c58cc47e399a7d1046ad /src/network/network.cpp
parente130e4e9bacf704fc6e9eebf20d35fe5918227af (diff)
downloadopenttd-f608ad7bafab32db9a16c0d5e1aeab23b3860389.tar.xz
(svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables
Diffstat (limited to 'src/network/network.cpp')
-rw-r--r--src/network/network.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index c57703efb..380902d63 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -851,7 +851,6 @@ static void NetworkInitGameInfo()
ci->client_address = NetworkAddress((sockaddr*)&sock, sizeof(sock));
strecpy(ci->client_name, _settings_client.network.client_name, lastof(ci->client_name));
- strecpy(ci->unique_id, _settings_client.network.network_id, lastof(ci->unique_id));
}
bool NetworkServerStart()
@@ -1146,7 +1145,7 @@ void NetworkGameLoop()
NetworkSend();
}
-static void NetworkGenerateUniqueId()
+static void NetworkGenerateServerId()
{
Md5 checksum;
uint8 digest[16];
@@ -1154,7 +1153,7 @@ static void NetworkGenerateUniqueId()
char coding_string[NETWORK_NAME_LENGTH];
int di;
- snprintf(coding_string, sizeof(coding_string), "%d%s", (uint)Random(), "OpenTTD Unique ID");
+ snprintf(coding_string, sizeof(coding_string), "%d%s", (uint)Random(), "OpenTTD Server ID");
/* Generate the MD5 hash */
checksum.Append((const uint8*)coding_string, strlen(coding_string));
@@ -1164,7 +1163,7 @@ static void NetworkGenerateUniqueId()
sprintf(hex_output + di * 2, "%02x", digest[di]);
}
- /* _network_unique_id is our id */
+ /* _settings_client.network.network_id is our id */
snprintf(_settings_client.network.network_id, sizeof(_settings_client.network.network_id), "%s", hex_output);
}
@@ -1197,8 +1196,8 @@ void NetworkStartUp()
_network_need_advertise = true;
_network_advertise_retries = 0;
- /* Generate an unique id when there is none yet */
- if (StrEmpty(_settings_client.network.network_id)) NetworkGenerateUniqueId();
+ /* Generate an server id when there is none yet */
+ if (StrEmpty(_settings_client.network.network_id)) NetworkGenerateServerId();
memset(&_network_game_info, 0, sizeof(_network_game_info));